Principal Technical VFX Artist

Epic Games

Espumoso

Presencial

BRL 85 000 - 120 000

Tempo integral

14 dias+
Gerador de candidaturas

Uma candidatura completa num minuto — currículo e carta de apresentação personalizados, prontos a enviar.

Ultrapassa os filtros ATS

Vantagens oferecidas por esta oferta de emprego

100% medical, dental, and life insurance coverage
Daily meal vouchers
Commuter benefits for onsite employees

Resumo da oferta

Epic Games in Espumoso, Brazil, is seeking a Principal FX Artist for Rocket League to drive VFX systems and design scalable solutions. The ideal candidate has a strong portfolio in real-time effects and deep proficiency in Niagara and Unreal Engine's material system.

You'll collaborate with technical artists and engineers, mentoring fellow creators while setting the quality bar for visual effects. Benefits include comprehensive insurance coverage for employees and dependents along with meal vouchers.

Qualificações

  • Real‑time FX portfolio required, shipping titles preferred.
  • Deep proficiency with Niagara and Unreal Engine's material system.
  • Experience with shading and scripting, optimizing visual quality.

Responsabilidades

  • Drive VFX systems and design reusable solutions for gameplay.
  • Collaborate with Tech Art and Engineering on performance budgets.
  • Mentor and elevate artists, setting the quality bar.

Conhecimentos

Real‑time FX portfolio
Deep proficiency with Niagara
Shader authoring (HLSL or Material Editor)
Scripting experience (Python, Blueprint)
Strong understanding of GPU performance
Critical eye for timing, weight, and motion
Experience shipping multiple titles
Houdini experience

Descrição da oferta de emprego

Position

Principal FX Artist – Rocket League (live‑service game)

You'll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game. You're someone who gets energized by constraints, thinks in systems, and loves the moment when a gnarly technical problem becomes a beautiful effect in the build.

Responsibilities
  • Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long‑term production across gameplay, cosmetics, and arena systems
  • Author outstanding real‑time effects across a range of styles, from grounded and physical to high‑energy and stylized
  • Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality
  • Prototype and validate new VFX workflows
  • Set the quality bar, defining what "good" looks like for the team
  • Mentor and elevate artists across disciplines; raise the floor and the ceiling
Qualifications
  • Real‑time FX portfolio required, shipped titles carry more weight than student work
  • Deep proficiency with Niagara and Unreal Engine's material system
  • Shader authoring experience (HLSL or Material Editor)
  • Scripting experience — Python, Blueprint, or equivalent; this is what separates a technical FX artist from a visual one
  • Strong understanding of GPU performance — draw calls, particle costs, memory — and a track record of optimizing without killing the look
  • A critical eye for timing, weight, and motion grounded in how things actually behave in the real world
  • Experience shipping multiple titles in the game industry
  • Experience on a live‑service game is a strong plus
  • Houdini experience is a plus for candidates who work from simulation reference
Benefits

We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.

Equal Employment Opportunity

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

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