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Material/Shader Artist for Unreal Engine

Big Moxi Games LLC

Porto Alegre

Teletrabalho

BRL 60.000 - 80.000

Tempo integral

Ontem
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Resumo da oferta

A leading game studio in Porto Alegre is seeking a Mid/Senior Material Artist for Unreal Engine. In this full-time role, you will create procedural materials, collaborate with teams, and ensure high-quality assets for AAA games. Ideal candidates should have at least 3 years of experience and proficiency in Substance Designer and Unreal Engine, with a strong artistic background. The studio is open to remote candidates, offering a dynamic environment to develop original IPs for PC and consoles.

Serviços

Health Insurance
Annual Bonus

Qualificações

  • At least 3 years of experience in material and shader creation.
  • Strong artistic skills with a keen eye for detail.

Responsabilidades

  • Create a library of procedural materials in Substance Designer.
  • Collaborate with teams to create optimized assets.
  • Optimize materials for performance without compromising quality.

Conhecimentos

Substance Designer
Unreal Engine
PBR Principles
Problem Solving
Communication

Ferramentas

Maya
Blender
Substance Painter

Descrição da oferta de emprego

Material/Shader Artist for Unreal Engine

We are hiring a Mid/Senior Material Artist to help in the development of AAA games. We are looking for professionals with at least 3 years of experience to join us in creating amazing games for PC and consoles.

Responsibilities:
  1. Create a library of procedural materials in Substance Designer.
  2. Collaborate with the art and engineering teams to create visually stunning and optimized assets.
  3. Work closely with art direction to ensure materials and shaders integrate seamlessly into the game environment.
  4. Optimize materials and shaders for performance without compromising visual quality.
  5. Troubleshoot and resolve any issues related to materials and shaders during development.
  6. Stay up-to-date with the latest industry trends and technologies in material and shader creation.
Requirements:
  • Proficiency in Substance Designer and Unreal Engine, particularly in material and shader creation.
  • Strong understanding of PBR (Physically Based Rendering) principles.
  • Experience with node-based shader creation.
  • Excellent artistic skills with a keen eye for detail and visual aesthetics.
  • Strong problem-solving skills and ability to troubleshoot complex material and shader issues.
  • Good communication and collaboration skills.
Differentials:
  • Experience with other game engines (e.g., Unity).
  • Knowledge of scripting languages such as Python or HLSL.
  • Familiarity with 3D modeling and texturing tools (e.g., Maya, Blender, Substance Painter).
  • Background in traditional art or graphic design.
Bonus:
  • Health Insurance
  • Annual Bonus
Additional Information:

This is a full-time position.

Our studio is located in Porto Alegre, Brazil, but we are open to remote candidates.

Applicants should submit a portfolio showcasing their material and shader work.

To apply, send an e-mail to jobs@bigmoxigames.com with the subject "Material/Shader Artist for Unreal Engine".

About the Company

Big Moxi Games is a full-service PC/console video game studio developing original IPs and providing world-class game development services to publishing partners and IP holders across the globe.

Our vision is to connect and captivate the world with unforgettable game entertainment experiences. We are currently developing original ARPG IPs for PC and consoles, as well as working with strategic partners to co-develop their online multiplayer game services.

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