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Level Designer

Memory Ware

Santos

Teletrabalho

BRL 80.000 - 120.000

Tempo integral

Há 4 dias
Torna-te num dos primeiros candidatos

Melhora as tuas possibilidades de ir a entrevistas

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Resumo da oferta

Memory Ware, a fully remote studio, is seeking a Level Designer to create engaging game levels for a new JRPG project. The ideal candidate will have experience in designing exploration and combat spaces, cooperating with diverse teams, and a strong understanding of player narratives.

Qualificações

  • Experience designing levels for exploration and narrative progression.
  • Strong sense of flow and pacing in level design.
  • Ability to collaborate and communicate within a cross-functional team.

Responsabilidades

  • Block out 3D spaces for optimal gameplay layout and flow.
  • Develop innovative and engaging game levels based on gameplay mechanics.
  • Collaborate with Art and Narrative departments for cohesive experience.

Conhecimentos

Spatial Design
Player Guidance
Narrative Integration
Collaborative Skills
Empathy for Player Experience

Ferramentas

Unity

Descrição da oferta de emprego

Join to apply for the Level Designer role at Memory Ware

About the Role

At Memory Ware, we build games that value narrative depth, mechanical clarity, and emotional resonance. Our levels aren't just places to walk through; they're spaces that tell stories, hold tension, and guide players through meaningful interactions. We're looking for a Level Designer who can craft tight, expressive, and system-aware environments for our JRPG-inspired projects. This includes exploration maps, combat encounters, and narrative set-pieces, all with a strong sense of pacing, player flow, and readability.

Responsibilities
  • Block out exterior and interior 3D spaces for optimal layout, flow, sightlines, and gameplay.
  • Develop engaging and innovative game levels that seamlessly integrate gameplay mechanics with narrative elements, adhering to the game's core principles.
  • Collaborate with cross-functional teams, including Art and Narrative departments, to ensure a cohesive and immersive game experience.
  • Participate in discussions with designers and stakeholders to ensure levels meet quality standards and align with pacing and player experience goals.
  • Utilize level design tools and software, particularly Unity, to create and iterate on level layouts.
  • Maintain a balance between creative aspirations and practical constraints such as timelines and technical limitations.
  • Produce detailed documentation for game levels to guide the team effectively.
Qualifications
  • Experience designing levels for exploration, narrative progression, or tactical encounters.
  • Strong sense of space, flow, player guidance, and pacing.
  • Proficiency in prototyping and iterating in a 3D environment using Unity.
  • Deep empathy for player experience, especially how exploration and story intertwine.
  • Familiarity with JRPG structure (e.g., dungeon design, overworld pacing, town/dungeon rhythm).
  • Ability to work independently and collaboratively across disciplines.
Bonus Points
  • Experience designing turn-based combat spaces and encounters.
  • Knowledge of environmental storytelling, visual composition, and spatial narrative.
  • Technical skills in camera scripting, trigger systems, or modular asset workflows.
  • Passion for games that combine mechanical depth with emotional storytelling.
Application Process

To apply, email your resume and portfolio to "******" with a subject like "Level Designer - Your Name". Feel free to share any additional details about yourself.

About Memory Ware

Memory Ware is a fully remote studio founded in 2024, dedicated to creating player-first video games with compelling stories and experiences that leave lasting memories. We are a self-funded startup in early development of a new JRPG project, committed to fostering a healthy, fun work environment with a highly experienced team.

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