Technical Artist

Salt

City of Melbourne

On-site

AUD 80,000 - 120,000

Full time

14 days+
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Job summary

A leading tech company in Victoria is seeking a Senior Unity Technical Artist. The role involves building and optimising real-time VFX systems while collaborating closely with engineering teams. The ideal candidate has experience with Unity and advanced skills in Shader Graph, as well as a deep understanding of XR constraints. This position offers a high-impact role with real ownership and creative influence in the cutting-edge world of XR and immersive storytelling.

Qualifications

  • Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
  • Strong knowledge of Unity (URP/HDRP desirable).
  • Advanced skills in Shader Graph and/or HLSL.
  • Hands-on experience with VFX Graph and Unity Particle System.
  • Confident with GPU profiling and performance optimisation.
  • Deep understanding of XR constraints and comfort considerations.

Responsibilities

  • Build, optimise and ship real-time VFX systems.
  • Implement VFX that integrate seamlessly with other media layers.
  • Take full ownership of performance including GPU/CPU profiling.
  • Partner closely with engineering on runtime delivery systems.

Skills

Senior Unity Technical Artist
Shader Graph
HLSL
GPU profiling
VFX Graph
Unity Particle System

Tools

Unity
URP
HDRP

Job description

What You’ll Be Doing
  • Build, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.
  • Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.
  • Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.
  • Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.
What We’re Looking For
  • Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
  • Strong knowledge of Unity (URP/HDRP desirable).
  • Advanced skills in Shader Graph and/or HLSL.
  • Hands-on experience with VFX Graph and Unity Particle System.
  • Confident with GPU profiling and performance optimisation.
  • Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blending
Bonus Points
  • Experience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.
  • Knowledge of MR / passthrough blending techniques and lighting illusion tricks.
  • Background in high-end real-time visuals for XR, VR, MR or immersive installations.
Why Join?
  • Work at the cutting edge of XR and real-time immersive storytelling.
  • High impact role with real ownership and creative influence.
  • Collaborate with a multidisciplinary team pushing what’s possible in Unity-based XR.

If this role is of interest and you have the required skills and experience please contact Graham Walker on 0417 630 485 or apply with your CV

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