Technical Artist

Keywords Studios

City of Melbourne

On-site

AUD 90,000 - 130,000

Full time

10 days ago
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Job summary

Keywords Studios Australia, including Tantalus Media, is seeking a Technical Artist to build and deliver tools, pipelines, and workflows for art creation across projects. You will contribute to shaders, lighting, VFX, rigging, and asset optimisation while interfacing with engineering to push development forward.

You will develop content authoring workflows, document solutions, and stay current with new techniques, tools, and industry trends.

Qualifications

  • Familiarity with Maya API.
  • Experience with Houdini and Substance Designer.
  • Experience with console development – Nintendo Switch, PlayStation and XBox.
  • Traditional art / drawing / painting / photography skills.

Responsibilities

  • Create or re-invent art assets in your area of expertise (eg: shaders, lighting, VFX, rigging).
  • Communicate with engineering to facilitate solutions that push the project forward.
  • Support art content production by advancing art pipelines, workflows and methodologies.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
  • Asset optimisation, integration, performance profiling and validation.
  • Collaborate with other Technical Artists to maintain and improve project studio tools and workflows.
  • Create and maintain technical documentation.
  • Proactively identify problems and propose, test and document solutions.
  • Research and explore new technologies and techniques in game development.

Skills

Time management
Problem solving
Passion for games
Art content creation

Tools

Maya API
Houdini
Substance Designer
Unity
Unreal Engine (UE4/UE5)

Job description

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry. We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, Xbox video games. How big are we? 17,000 employees. 80+ Studios. 20+ Countries. EUR$650M+ Revenue. Best of all, we continue to grow in a sustainable way.

Keywords Studios Australia, consists of Tantalus Media (SA, Qld, Vic), and Liquid Development. 2026 has seen us secure some amazing projects, and currently across the business about 250 welcoming, passionate people. Whilst we're backed by a highly successful global parent company, we still enjoy the intimacy and independent studio feels. If you're a passionate, collaborative, can-do, delivery focused individual, we'd love to hear from you.

Job Description

As a Technical Artist with Tantalus, your role is to help build and deliver key tools, pipelines and workflows to support art creation, while also contributing to the art on projects in your domain of expertise.

  • Create or re-invent art assets in your area of expertise (eg: shaders, lighting, VFX, rigging).
  • Confidently communicate with other disciplines, in particular engineering, to facilitate solutions that push the project forward.
  • Support art content production by advancing art pipelines, workflows and methodologies.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
  • Asset optimisation, integration, performance profiling and validation.
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
  • Create and maintain technical documentation.
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed.
  • Proactively identify problems and propose, test and document solutions.
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
  • Share learnings and best practices, workflows and new tools with the wider team.
  • Be available for technical support for the art team.
  • Actively demonstrate a desire to learn and grow professionally.
  • Contribute towards a positive and supportive company culture.
  • Experience in art content creation.
  • Strong attention to detail, able to multi-task and adapt to change.
  • Artistic eye and solid understanding of art or animation pipelines.
  • Proficiency in scripting and coding in one or more of the following - Python, C#, C++, HLSL, MEL, MaxScript.
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
  • Current development experience with Unity, UE4 or UE5.
  • Skills and interest in one or more areas - Shader development, Character rigging, Pipeline and tool development, Procedural asset generation, VFX / Particles, Lighting, Real-time physics simulations, Real-time rendering and post-effects, Asset optimisation and performance profiling.
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
  • Strong time management and problem-solving skills.
Qualifications

Bonus Skills

  • Familiarity with Maya API
  • Experience with Houdini and Substance Designer
  • Experience with console development – Nintendo Switch, PlayStation and XBox
  • Traditional art / drawing / painting / photography skills
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