Technical Art Manager — Tools, Pipelines & Collaboration

Riot Games

Sydney

On-site

AUD 140,000 - 190,000

Full time

14 days+

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Benefits offered by this job

Medical Insurance
Employee Assistance Program
Wellness fund
Donation matching
Learning & Development

Job summary

Riot Games in Sydney is seeking a Manager, Technical Art, Tools & Pipeline to define and scale workflows for content creation across disciplines. You will lead a team of technical artists, provide coaching, and align with Art Leadership, Production, and Engineering to empower artists.

You will own artist-facing tools and pipelines, collaborate with Engineering to evaluate solutions, and drive scalable systems that support multiple disciplines including Character Art, Animation, Environment Art,

Qualifications

  • 6+ years as a Technical Artist in games or related industry, including 2+ years in people management leading Technical Artists or similar disciplines.
  • Demonstrated experience mentoring and developing technical teams while fostering cross-functional collaboration.
  • Strong proficiency in Python and experience developing scalable artist tools and content pipelines for game development.
  • Professional experience with Unreal Engine 5 and modern content creation workflows, including Maya and Substance workflows; experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop is a plus.
  • Strong understanding of art production pipelines and translating artistic requirements into scalable technical solutions for multiple disciplines.
  • Proven experience partnering with engineers to develop tools/workflows that improve content creation efficiency.
  • Excellent communication, critical thinking, and problem-solving skills, with the ability to navigate ambiguity and bridge art and engineering.

Responsibilities

  • Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance.
  • Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements.
  • Own and support artist-facing tools, workflows, and content pipelines, ensuring they are intuitive, documented, scalable, and maintainable.
  • Work with Engineering to evaluate technical solutions balancing usability, production efficiency, and sustainability.
  • Guide development and optimization of content creation pipelines across parallel production streams.
  • Evolve existing tools, workflows, and pipeline systems as project needs change and scale.
  • Build strong cross-disciplinary relationships to understand artist needs and drive improvements.
  • Champion technical best practices, workflow consistency, and knowledge sharing through documentation and training.
  • Partner with Technical Art leadership to set team goals and long-term technical strategy.
  • Communicate constraints, risks, and opportunities clearly to stakeholders for prioritization.

Skills

Technical leadership
Python
Unreal Engine 5
Maya workflows
Team mentoring
Cross-functional collaboration
Communication skills

Tools

PySide/PyQt
Houdini
Blender

Job description

Riot Games in Sydney is seeking a Manager, Technical Art, Tools & Pipeline to define and scale workflows for content creation across disciplines. You will lead a team of technical artists, provide coaching, and align with Art Leadership, Production, and Engineering to empower artists.

You will own artist-facing tools and pipelines, collaborate with Engineering to evaluate solutions, and drive scalable systems that support multiple disciplines including Character Art, Animation, Environment Art,

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