Staff Software Engineer, Engine & Tools

Riot Games

Sydney

On-site

AUD 180,000 - 240,000

Full time

3 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Relocation assistance
Comprehensive health benefits
Flexible work schedule

Job summary

Riot Games in Sydney, Australia, is looking for a Staff Software Engineer, Engine & Tools, to design and build AI/ML‑driven tools for an unpublished R&D product. You’ll work with designers, producers, and engineers to plan, implement, and maintain AI‑powered solutions that boost developer efficiency and help deliver exceptional player experiences.

You will mentor engineers, define the future vision for AI tooling, and lead the integration of AI/ML into the game tools ecosystem across teams.

Qualifications

  • 8+ years (or equivalent depth) of professional software engineering experience.
  • 3+ years (or equivalent depth) working on game development tools and C++.
  • Experience with Unreal Engine and production‑level AI/ML systems.

Responsibilities

  • Collaborate with designers, artists, QA, and engineers to identify AI-powered workflow opportunities.
  • Define and drive the team’s vision for AI-based developer tooling and workflows.
  • Architect and implement the game tools ecosystem and AI/ML solutions.
  • Mentor engineers across levels and help scale the team’s practices.

Skills

C++
Unreal Engine
AI/ML tooling
Software engineering

Education

B.S. in Computer Science

Tools

PyTorch
TensorFlow
Maya integration

Job description

Job Type: Permanent position | Full time position

Job Description

As a Staff Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands‑on in conceptualizing, planning, implementing, and maintaining AI‑powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies to current and future development challenges.


Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.


You will report to an Engineering Manager supporting the Tech Foundations team within an unpublished R&D product. This is a full‑time role, based in Sydney, Australia. Internal Job Title: Software Engineer III.


Responsibilities: Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI‑powered workflow enhancements Partner with engineering leaders to help define the team’s future vision for AI‑based developer tooling and workflows


Lead the application of AI/ML systems to solve developer and player facing problems Architect and help implement the foundational elements of the game’s tools ecosystem Collaborate with artists, designers, QA, and fellow engineers to scope, architect, implement, and test AI/ML‑based solutions


Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges Partner with central teams to share AI‑based solutions across Riot’s portfolio Model the team’s best practices for tools architecture and implementation


Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy Provide documentation and trainings on new tools and workflows to internal customers


Required Qualifications: 8+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale 3+ years (or equivalent depth) working on game development tools & C++


Experience in Unreal Engine and awareness of upcoming tools in game development Experience working with AI/ML systems in a production‑ready environment B.S. in computer science or equivalent experience


Proven ability to navigate ambiguity and influence cross‑functional stakeholders using strong communication skills across technical and non‑technical audiences Desired Qualifications: Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision‑making under uncertainty, LLM, AI planning, or multi‑agent systems


Experience working with modern ML/data science libraries and frameworks such as PyTorch/TensorFlow, pandas, etc. Deep knowledge tooling utilized in AAA games & how they integrate with both client and backend systems. Experience developing AI‑or ML‑driven content tools that integrate with art pipelines (e.g. Maya, Blender, etc.)


Experience mentoring technical leaders and contributing to engineering culture, across distributed teams

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Medical Insurance
Employee Assistance Program
Wellness fund
+2
Senior Software Engineer, Engine & Tools, Unpublished R&D Product
Senior Software Engineer, Engine & Tools, Unpublished R&D Product

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Medical, Dental and Vision Stipend
Wellbeing Reimbursement
Learning and Development opportunities
+1
Staff AI Tools Engineer - Engine & Tools (Sydney)
Staff AI Tools Engineer - Engine & Tools (Sydney)

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Medical Insurance
Employee Assistance Program
Wellness fund
+2
Staff AI Tools Engineer — Engine & Tools
Staff AI Tools Engineer — Engine & Tools

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Relocation assistance
Comprehensive health benefits
Flexible work schedule
Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product
Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product

Riot Games • Sydney

On-site
AUD 150,000 - 210,000
Medical Insurance
Employee Assistance Program
Wellness fund
+2
Senior Software Engineer, Engine & Tools
Senior Software Engineer, Engine & Tools

Riot Games • Sydney

On-site
AUD 150,000 - 230,000
Senior Software Engineer, Engine & Tools - Unpublished R&D Product
Senior Software Engineer, Engine & Tools - Unpublished R&D Product

Riot Games • Sydney

On-site
AUD 150,000 - 210,000
Work-life balance
Open paid time off
Paid parental leave
+6
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Medical Insurance
Employee Assistance Program
Wellness fund
+5
Staff Software Engineer - Scalable, Player-First Game Systems
Staff Software Engineer - Scalable, Player-First Game Systems

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Paid time off
Parental leave
Flexible work schedules
+5
Staff Engineer: MMO Build & Release Automation
Staff Engineer: MMO Build & Release Automation

Riot Games • Sydney

On-site
AUD 180,000 - 240,000
Paid time off
Relocation assistance
Visa sponsorship
+3
Top locations