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PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.
You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.
PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand and the UAE. As Australia's largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, and PC platforms. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part innovating the gaming industry.
Position Overview:
As our Software Engineer, you will focus on implementing core C++ gameplay logic and connecting backend systems to UI assets in Unreal Engine. Working across C++ and Blueprints, you will handle turn-based feature integration, system hookups, and routine bug fixing.
Key Responsibilities and Accountabilities:
What You Bring to the Table:
Bonus Points!
What We Offer Here at PlaySide!