Software Engineer

PlaySide Studios, Ltd

City of Melbourne

On-site

AUD 100,000 - 160,000

Full time

17 hours ago
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Benefits offered by this job

Paid days off
Docklands studio
Parental Leave
EAP
Mentoring
Gym discount
Social events

Job summary

PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.

You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.

Qualifications

  • Proficient in C++ with game development experience.
  • Experience with Unreal Engine and Blueprint exposure.
  • Strong debugging skills and code readability.

Responsibilities

  • Implement core C++ gameplay features for turn-based mode.
  • Wire backend C++ systems to UI assets via UE Blueprints.
  • Debug issues and optimize UI performance when needed.

Skills

C++
Unreal Engine
Blueprints
UI integration
Debugging
Team communication

Tools

Unreal Engine
UMG
Visual Studio

Job description

PlaySide Studios is a dynamic and innovative company that employs individuals across Australia, New Zealand and the UAE. As Australia's largest publicly listed independent video game developer, PlaySide is committed to delivering cutting-edge interactive experiences across mobile, VR, AR, and PC platforms. With a diverse portfolio of more than 60 titles and collaborations with industry giants like Netflix and Activision Blizzard, working at PlaySide is not just a job but an opportunity to be part innovating the gaming industry.

Position Overview:

As our Software Engineer, you will focus on implementing core C++ gameplay logic and connecting backend systems to UI assets in Unreal Engine. Working across C++ and Blueprints, you will handle turn-based feature integration, system hookups, and routine bug fixing.

Key Responsibilities and Accountabilities:

  • Implement clean, functional C++ code for core gameplay features tailored specifically to our turn-based strategy mode.
  • Focus on hooking up backend C++ systems to visual assets created by our UI team using UE Blueprints (just to be explicitly clear, creating UI art is not required, only wiring up backend logic to finished visual components).
  • Apply strong debugging and problem-solving skills to track down, diagnose, and fix issues.
  • Assist with Unreal Engine UI performance and responsiveness optimisation down the line.

What You Bring to the Table:

  • Solid grasp of core C++, object-oriented programming, and data structures, with a focus on writing clean, readable code.
  • Hands-on experience working with Unreal Engine, specifically exposing C++ systems to Blueprints and binding gameplay logic to UMG UI assets.
  • Knowledge of UE UI optimisation.
  • Skilled in bug fixing, with the ability to step through code, read logs, and trace issues across both C++ and Blueprint layers.
  • Excellent attention to detail and the ability to learn quickly and seek guidance when needed.
  • Excellent collaboration, teamwork and communication skills.
  • Have a can-do with the ability to turn a negative into a positive, no problem is too great.

Bonus Points!

  • Understanding of or having worked on turn-based strategy games.

What We Offer Here at PlaySide!

  • PlayDays - an additional 5 paid days off per year to do something you love.
  • Incredible studio based in Docklands with great end-of-trip facilities, and close to multiple public transports options.
  • Industry-leading Parental Leave benefits.
  • Employee Assistance Program to support mental well-being.
  • Mentoring opportunities to help you grow in your role.
  • Half-price gym right around the corner just for PlaySiders.
  • Social events including Games night, Karaoke nights, Movie Nights (We hire out the cinema!), group activities, and food trucks! Just as some examples!
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