Senior Engine & Tools Engineer - AI-Driven Game Tooling

Riot Games, Inc.

Sydney

On-site

AUD 150,000 - 220,000

Full time

3 days ago
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Benefits offered by this job

Medical Insurance
Employee Assistance Program
Wellness fund
Donation matching of time and money to
registered charities
Learning and Development opportunities

Job summary

Riot Games, Inc. seeks a Senior Software Engineer, Engine & Tools to design and implement foundational systems boosting content creation workflows. You will collaborate with designers, artists, producers, and engineers to set the long-term tooling vision for a new R&D game.

You’ll own key features, drive best practices, and leverage AI/ML to enhance developer efficiency while mentoring junior engineers and delivering robust tooling across teams.

Qualifications

  • 5+ years of professional software engineering experience, shipped or live products.
  • 2+ years building game development tools.
  • Experience with Unreal Engine in production settings.
  • B.S. in Computer Science or equivalent.
  • Ability to navigate ambiguous problems with cross-disciplinary stakeholders.
  • Strong communication across technical and non-technical audiences.
  • Proficiency in C++.

Responsibilities

  • Collaborate with production, design, art, and other teams to deliver robust, scalable tools.
  • Implement foundational elements of the game tools ecosystem.
  • Help define the team’s future tooling vision and workflows.
  • Model best practices for tools architecture and implementation.
  • Champion technical vision for upcoming and existing tools with other disciplines.
  • Provide documentation and trainings on new tools to internal customers.
  • Mentor junior engineers as the team grows.

Skills

C++
Unreal Engine
Cross-disciplinary collaboration
Strong communication
Software engineering

Education

B.S. in Computer Science

Job description

Riot Games, Inc. seeks a Senior Software Engineer, Engine & Tools to design and implement foundational systems boosting content creation workflows. You will collaborate with designers, artists, producers, and engineers to set the long-term tooling vision for a new R&D game.

You’ll own key features, drive best practices, and leverage AI/ML to enhance developer efficiency while mentoring junior engineers and delivering robust tooling across teams.

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