Senior Creature FX TD

Framestore Limited

City of Melbourne

On-site

AUD 100,000 - 150,000

Full time

14 days+
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Job summary

Framestore, a multi Oscar-winning creative studio with offices around the world, is seeking a Creature FX Technical Director in Melbourne. You will create and implement simulation rigs for characters and creatures, ensuring high-quality assets reach lighting on time and meet deadlines.

Ideal candidates have 5–7 years in CG creature work, strong Maya skills, and experience with cloth, hair, skin, and muscle simulations, plus scripting in Mel/Python.

Qualifications

  • Bachelor Degree or 5 years full time work experience in lieu.
  • Work experience - at least 5-7 years experience in a similar role
  • Previous experience on CG creature projects with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • A thorough knowledge of Maya
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills and an eye for detail
  • An appreciation of both the aesthetic and technical requirements of the role
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

Responsibilities

  • The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
  • Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
  • Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines

Skills

Communication
Teamwork
Problem solving
Attention to detail
Organizational skills

Education

Bachelor Degree in relevant field
5 years full time work experience in lieu

Tools

Maya
nCloth
Python
Mel
C++

Job description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Who Are We

Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin. Hear from one of our current CFX artists here.

What you'll do:
  • The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
  • Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
  • Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines
  • Bachelor Degree or 5 years full time work experience in lieu
  • Work experience - at least 5-7 years experience in a similar role
  • Previous experience on CG creature projects with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
  • A thorough knowledge of Maya
  • Experience of creating simulation rigs and setups for shows
  • Good problem solving skills and an eye for detail
  • An appreciation of both the aesthetic and technical requirements of the role
  • A strong work ethic, and a willingness to be involved in both development and shot execution
  • The ability to work as part of a team in a challenging and deadline orientated environment
  • A good understanding of pipeline and workflow issues
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
You might also have:
  • Programming/scripting experience (e.g. Mel, Python and/or C++)
  • Experience of developing tools, scripts and plug-ins to help streamline workflow
  • Modeling and Rigging skills and experience
  • A good understanding of Maya constraints and deformers
  • A knowledge of Carbon or any other simulation software
  • Experience of working under a Unix/Linux systems environment

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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