Senior Creature FX TD

Framestore

City of Melbourne

On-site

AUD 110,000 - 140,000

Full time

14 days+
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Job summary

Framestore in Melbourne seeks a Creature FX Technical Director to craft dynamic simulations for characters and creatures using Maya and nCloth. You will create simulation rigs, execute shots, and deliver assets to Lighting, coordinating with Modeling, Rigging, Animation and Lighting teams.

We value at least 5-7 years of CG creature experience, strong Maya knowledge, and the ability to develop tools and pipelines. A collaborative, deadline-driven mindset is essential.

Qualifications

  • Bachelor Degree or 5 years full time work experience in lieu.
  • Work experience - at least 5-7 years experience in a similar role.
  • Previous experience on CG creature projects with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • A thorough knowledge of Maya.
  • Experience of creating simulation rigs and setups for shows.
  • Good problem solving skills and an eye for detail.
  • An appreciation of both the aesthetic and technical requirements of the role.
  • A strong work ethic, and a willingness to be involved in both development and shot execution.
  • The ability to work as part of a team in a challenging and deadline orientated environment.
  • A good understanding of pipeline and workflow issues.
  • Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments.

Responsibilities

  • The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools.
  • Shot execution using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting
  • Involvement in the development of departmental tools and techniques
  • Meeting set schedules and deadlines while maintaining the highest standards
  • Regularly communicating with Production and Leads regarding schedules and deadlines

Skills

Creativity
Teamwork
Communication
Problem solving
Attention to detail
Strong work ethic

Education

Bachelor's degree or 5 years experience in lieu

Tools

Maya
nCloth
Proprietary tools

Job description

About the role

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin. Hear from one of our current CFX artists here .

What you'll do:

The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools Shot execution using simulation rigs and the delivery of finished assets to the Lighting department Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting Involvement in the development of departmental tools and techniques Meeting set schedules and deadlines while maintaining the highest standards Regularly communicating with Production and Leads regarding schedules and deadlines

Bachelor Degree or 5 years full time work experience in lieu Work experience - at least 5-7 years experience in a similar role Previous experience on CG creature projects with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle A thorough knowledge of Maya Experience of creating simulation rigs and setups for shows Good problem solving skills and an eye for detail An appreciation of both the aesthetic and technical requirements of the role A strong work ethic, and a willingness to be involved in both development and shot execution The ability to work as part of a team in a challenging and deadline orientated environment A good understanding of pipeline and workflow issues Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments

You might also have:

Programming/scripting experience (e.g. Mel, Python and/or C++) Experience of developing tools, scripts and plug-ins to help streamline workflow Modeling and Rigging skills and experience A good understanding of Maya constraints and deformers A knowledge of Carbon or any other simulation software Experience of working under a Unix/Linux systems environment

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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