Environment Artist

Vfxwire

Adelaide

Hybrid

AUD 90,000 - 120,000

Full time

7 days ago
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Job summary

Vfxwire is seeking an Environments Artist to join our Adelaide/Brisbane office for a six-month contract. You will create and assemble environment assets, shaders, and instancers for Lighting and other downstream teams, while proposing scalable techniques to boost efficiency and quality.

You should bring strong Houdini SOP knowledge, generalist 3D skills, and scripting experience, with familiarity in Maya, Katana, Mari, or Nuke.

Qualifications

  • Proficient in Houdini with SOPs and node-based workflows.
  • Strong generalist 3D skills including hard surface and texture work.
  • Experience with VEX or Python scripting for tool development.
  • Understanding of VFX pipeline and interdepartmental handovers.

Responsibilities

  • Create and assemble environment assets—meshes, shaders, and instancers—for Lighting and downstream departments.
  • Propose scalable methods to improve efficiency or quality and align with lead.
  • Manage workload, meet deadlines, follow QC procedures, and present progress for feedback.
  • Diagnose and resolve technical issues and prepare assets for handover.

Skills

Houdini SOPs
Generalist 3D
VEX/Python
Pipelines knowledge
Inworld lighting

Tools

Maya
Katana
Mari
Nuke
Blender
ZBrush
Gaea

Job description

  • Based in Adelaide or Brisbane Office
  • Immediate Start
  • 6 month contract

We're currently looking for an Environments Artist to join us and work on our exciting projects over the next 6 months.

Key Responsibilities
  • Create and assemble environment assets - meshes, shaders, and instancers - for Lighting and other downstream departments, ensuring output meets handover requirements
  • Propose procedural or traditional methodologies to add value in scale, efficiency, or quality, and agree an approach with your lead before executing it
  • Manage your own workload, meet deadlines, follow QC procedures, and present work-in-progress regularly for feedback
  • Diagnose and resolve technical issues independently, and structure your work for smooth handover
Skills and Experience
  • Strong Houdini knowledge, especially SOPs
  • Solid experience in one or more generalist areas: hard surface/procedural modeling, height field manipulation, texture painting, procedural shader building/lookdev, layout, or in-world lighting
  • Coding ability in VEX/Python and familiarity with 3D DMP techniques
  • Strong understanding of the VFX pipeline and post-production process, including interdepartmental handovers
  • Working knowledge of Maya, Katana, Mari, Nuke, SpeedTree, Blender, ZBrush, or Gaea is a bonus
  • Strong time management, communication, and problem-solving skills, with high attention to detail
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