Terrain Artist

Lo-Fi Games

Lavamünd

Hybrid

EUR 47.000 - 76.000

Vollzeit

Vor 11 Tagen
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Benefits dieser Stelle

Flexible hours
28 days holiday
Private healthcare
Merchandise
Mental health support
Cycle to Work
Team socials

Zusammenfassung

Lo-Fi Games seeks a mid to senior terrain artist to craft Kenshi 2's diverse world in Unreal Engine 5. You will sculpt, texture and optimize large-scale terrain, foliage and rocks, collaborating with concept and design leads to stay true to art direction.

Based in UK or globally, you can work in-person, hybrid or fully remote. You’ll join a small, worldwide team that values flexible hours, no crunch, and strong focus on quality, timelines and storytelling.

Qualifikationen

  • Portfolio demonstrating world creation with foliage and rock assets.
  • Experience with game engines and open world games with realistic art style.
  • Proficiency in Gaia, SpeedTree, ZBrush and Substance for texturing and modelling.
  • Strong communication and time management skills.
  • Ability to adapt to existing workflow and contribute new ideas when needed.

Aufgaben

  • Create large-scale terrain using Unreal Engine 5 and in-house tools.
  • Contribute artistically and technically during concept process to guide assets.
  • Fill gaps from concepts and add details in the same art direction.
  • Model, sculpt and texture terrain and assets for an open world game.
  • Ensure assets are performant within technical limits and coordinate with leads.
  • Collaborate with Level Design Lead to align visuals with gameplay.

Kenntnisse

Portfolio
Game engines
Open world
Communication
Time management
Open world art

Tools

Gaia
SpeedTree
ZBrush
Substance

Jobbeschreibung

What are you working on?
  • The name of the project(s): Kenshi 2
  • At what stage of the project(s)? In active development
  • Genres: Role-playing, Simulation
  • Platforms: PC

Lo-Fi Games is an internationally renowned, fully independent games studio with roots and headquarters aptly set in the unconventional city of Bristol, UK.

We're known for Kenshi, the hit Sandbox RPG on Steam, and we're now deep into the long-cycle development of its sequel in Unreal Engine 5.

We're seeking a mid to senior-level terrain artist to help us create the diverse world of Kenshi, where each biome has its own unique look and purpose, contributing to both storytelling and game design. The world is alien, yet realistic and believable, with each area presenting different outcomes and challenges for players.

We're a small studio, but our team is spread all around the world. We're open to applications from anywhere, and this role can be based in person, hybrid or fully remote, depending on what works best for you.

Team size and structure

Currently 28 staff worldwide

For which tasks (responsibilities)
  • Creating large-scale terrain using both Unreal Engine 5 and in-house tools

  • Contributing both artistically and technically during the concept process to guide concept artists to achieve the best result with the least amount of assets as possible, based on each biome budget

  • Capable of filling the gaps missing from the concepts and adding details in the same art direction

  • Sculpting, modelling and texturing terrain and assets for an open world game

  • Working directly with the lead and tech artist to make sure assets are performant based on technical limitations

  • Communicating and working with the Level Design Lead when needed

  • Working directly with the Lead to ensure the final textured terrain and assets are visually compatible with the rest of the game assets in terms of art directions and visibility

What kind of professional are we looking for?
  • Strong portfolio demonstrating the world creation including foliage, rock and similar assets

  • Experience working with game engines

  • Experience working in open world games with realistic art style

  • Proficiency in modelling and texturing software such as Gaia, SpeedTree, Zbrush, and Substance

  • Great communication skills

  • Excellent time management

  • Being able to adapt to the existing workflow and suggest new ideas if needed

  • Capable of giving reliable estimates for completion of the tasks

What is important for us in a person?
  • Work experience with Unreal Engine

  • Lighting experience

Why do we enjoy working here?

Lo-Fi Games is proud to be an equal opportunities employer. We encourage a full range of diversity in our team and strongly encourage all people to apply, especially those from under-represented groups. We can also discuss anything you may need to achieve your full potential at any stage of the process. We assess your application solely on your demonstrated suitability for the job. Nothing else.

We are members of the Good Employment Charter and Safe In Our World.

What are the conditions and bonuses?
  • Super flexible working - our core hours are between 12pm and 4pm (GMT)

  • 28 days holiday plus bank holidays (pro-rata)

  • Relaxed environment with a strict company policy of no crunch

  • Private WPA healthcare (UK PAYE Only)

  • Excellent team welfare benefits and support

  • Mental health support with Spill, with two 'no questions' extra days off a year if you need it

  • Cycle to Work Scheme

  • Free Merch!

  • Regular, inclusive team socials, both in person and online

  • Extra benefits for people who stick with us!

The selection process

Closing date of application is Sunday 4th October at 11.59pm. We reserve the right to close this vacancy early if we receive a high volume of suitable applications. If you are interested, we'd encourage you to submit your application as early as possible.

Application processing time is dependent on the volume received, though we do endeavour to respond to every applicant regardless of the outcome. Please bear in mind that we are a small team and tend to receive large amounts of applications, so it can take us a little time to get through them.

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