Senior UX Designer

EPAM Systems

Argentina

On-site

ARS 900,000 - 1,300,000

Full time

9 days ago

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Benefits offered by this job

Healthcare benefits
Employee financial programs
Paid time off and sick leave
Upskilling, reskilling and certifi c at
LinkedIn Learning access
Global career opportunities
Volunteer and community involvement
EPAM Employee Groups
Award-winning culture

Job summary

EPAM Systems in Argentina seeks a Senior UX Designer to transform design visions into Unreal Engine-ready UI specifications and prototypes across platforms. You will shape flows, navigation, and component frameworks that connect design with engineering delivery.

Requirements include 3+ years of UI/UX experience, advanced Figma skills, and strong English (B2+). Collaboration with engineers and artists is essential to ensure technical viability and consistent UI across game environments.

Qualifications

  • At least three years of applied UI/UX experience with shipped products or game interfaces.
  • High-level Figma expertise: components, variants, auto-layout, reusable libraries, and handoff docs.
  • Deliverables include annotated screens, interaction notes, state diagrams, and acceptance criteria.
  • Experience building UI within Unreal Engine and understanding UMG concepts.
  • Knowledge of focus-based navigation and multi-input methods (controller, keyboard/mouse).
  • Ability to design for multiple resolutions and safe-area boundaries.
  • English fluency at B2 level or better.

Responsibilities

  • Plot UI flows, user journeys, and interaction structures for in-game screens and features, generating build-ready specification documents.
  • Design and grow a scalable UI component framework with patterns, components, variants, and states to ensure consistent execution.
  • Capture behavioral standards for navigation, focus order, input handling, and various edge cases.
  • Collaborate with client engineers and UI artists to ensure designs are viable, performant, and cohesive in-engine.
  • Lead polish efforts by evaluating builds and revising designs based on technical feedback and QA findings.

Skills

UI/UX fundamentals
Figma components
Handoff-ready documentation
Unreal Engine UI constraints
English proficiency

Tools

Figma
Unreal Engine

Job description

We're expanding our team and inviting a Senior UX Designer to join us. Transform experience and visual direction into UI specifications and working prototypes suited for production within Unreal Engine. This role serves as the connective tissue between design vision and engineering delivery, shaping flows, interaction behavior, navigation structure, and component frameworks that function dependably across various platforms and input methods.

Responsibilities
  • Plot UI flows, user journeys, and interaction structures for in-game screens and features, generating build-ready specification documents
  • Design and continue growing a scalable UI component framework that includes patterns, components, variants, and states to keep design execution consistent
  • Capture comprehensive behavioral standards spanning navigation and focus order, handling of back-navigation, expected input responses, error/empty/loading states, and various edge cases
  • Maintain regular, close cooperation with client engineers and UI artists to verify that designs stay technically viable, performant, and unified once implemented in-engine
  • Head up continuous polish work by evaluating completed builds, providing hands-on feedback, and revising designs based on technical restrictions and observations from playtesting or QA cycles
Requirements
  • At least three years of applied experience rooted in strong UI/UX fundamentals, proven through shipped digital products or game interface work
  • High-level expertise in Figma spanning components, variants, auto-layout, reusable libraries, and handoff-ready documentation
  • Capable of generating implementation-ready deliverables such as annotated screens, interaction notes, state diagrams, and clearly defined acceptance criteria
  • Practical exposure to the particular constraints and workflows tied to building UI within Unreal Engine
  • Familiarity with core UMG concepts, including layout, anchors, scaling, and widget states/animations, adequate for designing within actual engine constraints
  • Understanding of focus-based navigation frameworks along with the demands of supporting multiple input methods, such as controller and keyboard/mouse
  • Experience creating UI that adjusts properly across varying resolutions, aspect ratios, and safe-area boundaries
  • Adequate communication ability combined with English fluency at B2 level or better, supporting accurate understanding of business needs and their translation into agentic architectures
Nice to have
  • Understanding of Unreal-specific UI framework patterns, including screen stacks, activatable views, and common navigation approaches
  • Experience incorporating localization considerations into design, such as accounting for text expansion, truncation, and flexible layouts
  • Attention to accessibility and readability factors, including contrast ratios, font sizing, and UI built for couch-distance use
  • Background contributing to live products involving quick iteration cycles and frequent releases
  • Familiarity with AI Assistant tools
  • Previous experience working in the Gaming industry
We offer
  • International projects with top brands
  • Work with global teams of highly skilled, diverse peers
  • Healthcare benefits
  • Employee financial programs
  • Paid time off and sick leave
  • Upskilling, reskilling and certification courses
  • Unlimited access to the LinkedIn Learning library and 22,000+ courses
  • Global career opportunities
  • Volunteer and community involvement opportunities
  • EPAM Employee Groups
  • Award-winning culture recognized by Glassdoor, Newsweek and LinkedIn
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