Senior Maya Character Rigger for Real-Time AR/VR

analogai

Abu Dhabi

On-site

AED 301,000 - 603,000

Full time

14 days+
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Benefits offered by this job

Healthcare
Education support
Generous leave

Job summary

Analog is seeking a Senior Character Rigger to design, build, and ship high-quality rigs in Autodesk Maya for real-time 3D, AR/VR experiences. This hands-on role requires deep expertise and a history of production shipments, with collaboration across animation and engineering teams.

The ideal candidate brings 5+ years as a character/creature rigger, strong anatomy knowledge, and experience in Unity or Unreal pipelines, delivering production-ready rigs on tight timelines.

Qualifications

  • Expert-level rigging in Autodesk Maya required.
  • 5+ years professional experience as a character or creature rigger.
  • Experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences).
  • Strong understanding of anatomy, deformation, skinning, and corrective techniques.
  • Ability to work independently and deliver production-ready rigs.

Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya.
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions.
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability.
  • Collaborate with animators to support expressive and efficient animation workflows.
  • Ensure rigs meet real-time engine constraints (Unity/Unreal) in collaboration with technical teams.
  • Debug, iterate, and improve rigs based on animation and runtime feedback.
  • Maintain and improve existing rigs without compromising quality or consistency.

Skills

Autodesk Maya
Rigging
Character Rigging
Real-time 3D
Unity/Unreal pipelines
Independent work
Communication
Animator collaboration

Tools

Unity
Unreal Engine
Maya

Job description

Analog is seeking a Senior Character Rigger to design, build, and ship high-quality rigs in Autodesk Maya for real-time 3D, AR/VR experiences. This hands-on role requires deep expertise and a history of production shipments, with collaboration across animation and engineering teams.

The ideal candidate brings 5+ years as a character/creature rigger, strong anatomy knowledge, and experience in Unity or Unreal pipelines, delivering production-ready rigs on tight timelines.

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