Senior Cross Platform Rendering Specialist

Zero Labs

United Arab Emirates

Remote

AED 350,000 - 550,000

Full time

2 days ago
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Benefits offered by this job

100% remote
Flexible coordination across teams
Challenging graphics and cross‑platf​’
Collaborative environment focused on技n

Job summary

Zero Labs in United Arab Emirates (Remote) seeks a Senior Cross Platform Rendering Specialist to optimize rendering performance across platforms and hardware. You will develop and improve rendering solutions, troubleshoot platform-specific graphics issues, and collaborate with engineering to deliver smooth, consistent user experiences.

The role requires 5–8 years in graphics programming, strong knowledge of rendering pipelines, and proficiency in C++, C#, Rust, JavaScript, or TypeScript.

Qualifications

  • Requires a bachelor’s degree in CS, software engineering, graphics, or a related field.
  • 5–8 years of graphics programming or cross‑platform software development.
  • Strong understanding of rendering pipelines, frame timing, and performance optimization.
  • Experience with major graphics APIs (OpenGL, Vulkan, DirectX, Metal) and cross‑platform engines.
  • Proficiency in C++, C#, Rust, JavaScript, or TypeScript.
  • Experience with GPU profiling, shader optimization, and memory management.
  • Good communication and collaboration in distributed remote teams.

Responsibilities

  • Design, develop, and optimize rendering systems across platforms and devices.
  • Ensure consistent visuals, layout, and performance across OSes, browsers, and hardware.
  • Investigate rendering defects, frame drops, artifacts, and compatibility issues.
  • Optimize rendering pipelines, frame timing, resource management, and GPU utilization.
  • Work with graphics APIs, engines, and frameworks to improve quality and performance.
  • Analyze CPU/GPU bottlenecks using profiling tools.
  • Collaborate with UI engineers, graphics programmers, designers and QA.
  • Develop automated rendering tests and visual regression checks.
  • Evaluate cross‑platform graphics tech and recommend strategies.
  • Document rendering standards, benchmarks, and technical solutions.

Skills

C++
C#
Rust
JavaScript
TypeScript
OpenGL
Vulkan
DirectX
Metal
WebGL
WebGPU
Unity
Unreal Engine
Qt
Flutter

Education

Bachelor's degree in Computer Science, Software Engineering, Computer Graphics, or a related technical field

Tools

OpenGL
Vulkan
DirectX
Metal
WebGL
WebGPU
Unity
Unreal Engine
Qt
Flutter

Job description

Location: United Arab Emirates (Remote)

Employment Type: Full-Time

Work Arrangement: 100% Remote — Work From Home

About the Role

Job Title: Senior Cross Platform Rendering Specialist

Location: United Arab Emirates (Remote)

Employment Type: Full-Time

Work Arrangement: 100% Remote — Work From Home

We are seeking an experienced Senior Cross Platform Rendering Specialist to optimize rendering performance, visual consistency, and graphics quality across multiple operating systems, devices, and hardware configurations. The successful candidate will develop and improve rendering solutions, troubleshoot platform-specific graphics issues, and collaborate with engineering teams to deliver smooth, responsive, and consistent user experiences.

Key Responsibilities
  • Design, develop, and optimize rendering systems for applications running across multiple platforms and device types.
  • Ensure consistent visual output, layout behavior, and graphics performance across operating systems, browsers, and hardware configurations.
  • Investigate rendering defects, visual inconsistencies, frame drops, graphical artifacts, and platform-specific compatibility issues.
  • Optimize rendering pipelines, frame timing, resource management, and GPU utilization.
  • Work with graphics APIs, rendering engines, and frameworks to improve visual quality and performance.
  • Analyze CPU and GPU bottlenecks using profiling, debugging, and graphics diagnostic tools.
  • Collaborate with UI engineers, graphics programmers, designers, and quality assurance teams to resolve rendering challenges.
  • Develop automated rendering tests and visual regression checks to maintain consistent output across supported platforms.
  • Evaluate cross-platform graphics technologies and recommend appropriate implementation strategies.
  • Document rendering standards, performance benchmarks, compatibility requirements, and technical solutions.
Qualifications and Experience
  • Bachelor's degree in Computer Science, Software Engineering, Computer Graphics, or a related technical field.
  • At least 5–8 years of experience in graphics programming, rendering engineering, application development, or cross-platform software development.
  • Strong understanding of rendering pipelines, rasterization, compositing, frame scheduling, and graphics performance optimization.
  • Experience with technologies such as OpenGL, Vulkan, DirectX, Metal, WebGL, WebGPU, or comparable graphics APIs.
  • Familiarity with rendering engines and frameworks such as Unity, Unreal Engine, Qt, Flutter, or other cross-platform technologies.
  • Proficiency in languages such as C++, C#, Rust, JavaScript, or TypeScript, depending on the target platform.
  • Experience with GPU profiling, graphics debugging, shader optimization, and memory management.
  • Knowledge of operating system differences, hardware capabilities, display characteristics, and graphics compatibility.
  • Strong analytical, debugging, problem‑solving, and communication skills.
  • Ability to collaborate effectively with distributed teams in a fully remote environment.
What We Offer
  • Competitive compensation based on qualifications and professional experience.
  • A 100% remote working arrangement with flexible coordination across distributed teams.
  • Opportunities to work on challenging graphics, rendering, and cross‑platform performance projects.
  • A collaborative environment focused on technical innovation and continuous improvement.
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