Remote Game Developer for AI-Powered Testing & Debugging

Synthires

Dubai

Remote

AED 126,000 - 354,000

Part time

3 days ago
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Job summary

Synthires is seeking experienced game developers for a remote engagement focused on evaluating and advancing AI-assisted game creation. You will design, build, and test small-scale game scenes and debugging challenges to train next-generation AI systems.

Applicants from AAA, indie, or hobby projects are encouraged. A strong portfolio showing published work and proficiency with Unity, Godot, or Unreal Engine is essential. Compensation is hourly and task-based, with clear acceptance criteria.

Qualifications

  • Demonstrated game development experience across AAA, indie, solo, or hobby projects.
  • A strong portfolio with published work on a personal site, itch.io, Steam, GitHub, or credits.
  • Proficiency with at least one major game engine (Unity, Godot, Unreal) including tools and debugging.
  • Familiarity with scripting languages (C#, GDScript, C++, Blueprints) and debugging gameplay logic.

Responsibilities

  • Design and build small-scale game projects or interactive scenes using major game engines.
  • Integrate realistic gameplay bugs that require playtesting and visual analysis to identify and resolve.
  • Develop complex gameplay feature challenges involving multiple in-game systems and mechanics.
  • Draft clear task briefs that reflect real-world instructions from players, designers, or producers.
  • Create reference solutions for bug fixes and feature implementations.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting to ensure tasks are reliable and solvable.

Skills

Game development experience
Portfolio available
Iterative playtesting
Strong written communication

Tools

Unity
Godot
Unreal Engine
C#
GDScript
C++
Blueprints

Job description

Synthires is seeking experienced game developers for a remote engagement focused on evaluating and advancing AI-assisted game creation. You will design, build, and test small-scale game scenes and debugging challenges to train next-generation AI systems.

Applicants from AAA, indie, or hobby projects are encouraged. A strong portfolio showing published work and proficiency with Unity, Godot, or Unreal Engine is essential. Compensation is hourly and task-based, with clear acceptance criteria.

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