Remote Godot Gameplay Engineer (Contract, Part-Time)

OpenTrain AI, Inc.

United Arab Emirates

Remote

AED 101,000 - 304,000

Part time

5 days ago
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Job summary

OpenTrain AI, Inc. seeks a part-time contractor to build and improve Godot gameplay systems, scenes, assets, and interactive software used in AI training. Compensation is paid per task that meets project specifications, with an hourly range.

You will design and implement gameplay features, refine scenes, and document processes while reviewing code and mentoring others. Strong English and portfolio proof are required for collaboration across multiple countries and remote work.

Qualifications

  • Demonstrated game-development experience in AAA, indie, solo or shipped-title projects.
  • Portfolio: public portfolio or published work (website, itch.io, Steam, GitHub, game-jam entry).
  • Professional fluency in English (written and spoken).
  • Advanced proficiency with Godot or another major game engine (editor tools, scene management, debugging).
  • Proficiency with GDScript, C#, C++, or Blueprints for gameplay logic.
  • Ability to translate tasks into clear instructions and acceptance criteria.

Responsibilities

  • Design and implement gameplay systems, mechanics, and features in Godot.
  • Create and refine scenes, visual scripts, and integrated game assets.
  • Document development processes and provide written feedback on components.
  • Review code and mentor others on maintainable implementations.
  • Investigate technical problems and improve performance and user experience.
  • Use iterative playtesting to improve playability and engagement.
  • Adapt game assets and logic as project requirements change.

Skills

Gameplay programming
Godot engine
Scripting languages
Portfolio available
English fluency
Code review

Tools

Godot
GitHub

Job description

OpenTrain AI, Inc. seeks a part-time contractor to build and improve Godot gameplay systems, scenes, assets, and interactive software used in AI training. Compensation is paid per task that meets project specifications, with an hourly range.

You will design and implement gameplay features, refine scenes, and document processes while reviewing code and mentoring others. Strong English and portfolio proof are required for collaboration across multiple countries and remote work.

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