Senior Technical Artist: Rigging & Characters (Hybrid)

Placements24

Sandton

Hybrid

ZAR 950,000 - 1,500,000

Full time

6 days ago
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Benefits offered by this job

Competitive salary
Health benefits
Performance bonuses
Professional development
Hybrid work model

Job summary

Placements24 is seeking a Senior Technical Artist specializing in character rigging to join our hybrid studio in Sandton, Gauteng. You will design and optimize robust rigs, collaborate with character artists and animators, and build toolchains to streamline workflows across Unreal Engine and Unity.

The role demands 6+ years of rigging-focused experience, expert Maya skills, strong anatomy knowledge, and scripting in Python or MEL to automate pipelines.

Qualifications

  • 6+ years of professional experience as Technical Artist specializing in rigging.
  • Expert proficiency in Maya for character rigging.
  • Strong understanding of anatomy for humanoid and creature rigs.
  • Scripting in Python or MEL for tools and pipelines.
  • Experience with game engines (Unreal/Unity) and animation systems.
  • Asset optimization and performance profiling expertise.
  • Excellent problem solving and collaborative skills.

Responsibilities

  • Design, build, and maintain complex character rigs for varied game characters.
  • Collaborate with artists and animators to ensure seamless integration.
  • Develop tools and scripts to streamline rigging and animation workflows.
  • Optimize rigs, models, and textures for performance across platforms.
  • Troubleshoot rigging and animation issues within the game engine.
  • Work with engine tools for character setup and implementation.
  • Research new rigging techniques to enhance fidelity and performance.
  • Document standards, tools, and pipelines for the team.

Skills

Maya rigging
Python scripting
MEL scripting
Unreal/Unity knowledge
Anatomy expertise

Tools

Maya
Unreal Engine
Unity

Job description

Placements24 is seeking a Senior Technical Artist specializing in character rigging to join our hybrid studio in Sandton, Gauteng. You will design and optimize robust rigs, collaborate with character artists and animators, and build toolchains to streamline workflows across Unreal Engine and Unity.

The role demands 6+ years of rigging-focused experience, expert Maya skills, strong anatomy knowledge, and scripting in Python or MEL to automate pipelines.

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