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Placements24 is seeking a Senior Technical Animator in Bloemfontein to lead character rigging across multiple titles. You will create robust rigs for humanoid and creature characters, build efficient rigging tools in Python and MEL, and collaborate with artists and engineers to deliver high-fidelity performances.
The role requires expert Maya experience, a strong portfolio, and the ability to mentor junior staff while shaping the animation pipeline for the studio.
Our client, a dynamic game development studio situated in Bloemfontein, is actively seeking a Senior Technical Animator with a specialization in character rigging. This pivotal role involves creating robust, efficient, and artist-friendly character rigs for complex humanoid and creature characters across multiple game titles. You will be instrumental in developing and implementing advanced rigging systems, tools, and pipelines that empower animators to bring characters to life with expressive and believable performances. The ideal candidate possesses a deep understanding of anatomy, kinematics, and animation principles, combined with strong scripting and problem-solving skills. You will collaborate closely with character artists, animators, and engineers to ensure the technical and artistic requirements for character performance are met. We are looking for a dedicated professional who can contribute to the technical excellence of our character animation pipeline and mentor junior technical animators within our creative team in Bloemfontein.
Our client offers a competitive salary, commensurate with experience, along with a comprehensive benefits package including health insurance, retirement contributions, and paid time off. You will have the opportunity to work on exciting AAA game titles and contribute to cutting-edge character animation technology. We provide a supportive and collaborative work environment that encourages innovation and professional development. Join our growing team in Bloemfontein and shape the future of character performance in games.