About the Role
Our client, a highly regarded animation and visual effects studio in the heart of Stellenbosch, Western Cape , is actively seeking an experienced Senior Character Rigger. This crucial role involves creating complex and functional skeletal structures for 3D characters, enabling animators to bring them to life with fluidity and expressiveness. The ideal candidate will possess a deep understanding of anatomy, kinematics, and advanced rigging techniques, along with proficiency in industry-standard 3D software. You will be responsible for developing robust, efficient, and animator-friendly rigs for a wide range of characters across various projects. Join our team in the picturesque Stellenbosch, Western Cape , and contribute your expertise to creating memorable characters for feature films, games, and other visual media.
Key Responsibilities
- Develop high-quality character rigs for 3D models, ensuring functionality, flexibility, and ease of use for animators.
- Implement advanced rigging techniques, including facial rigging, muscle simulation, and IK/FK setups.
- Collaborate closely with character modelers and animators to understand character design and movement requirements.
- Optimize rigs for performance and efficient animation workflow.
- Create clear documentation and provide training for animators on rig usage.
- Troubleshoot and resolve technical issues related to character rigs.
- Stay current with the latest advancements in rigging software and techniques.
- Manage rigging tasks and ensure timely delivery according to production schedules.
- Contribute to the development of rigging tools and pipelines to improve efficiency.
- Ensure consistency in rigging standards across projects.
Requirements
- Minimum of 5 years of professional experience in character rigging for animation or games.
- Expert proficiency in industry-standard 3D software such as Maya, Blender, or similar.
- Strong understanding of human and creature anatomy, biomechanics, and physics.
- Experience with scripting languages like Python or MEL for tool development.
- Proven ability to create complex facial rigs with nuanced expressions.
- Experience with performance capture data and its application in rigging.
- Excellent problem-solving skills and attention to detail.
- Ability to work effectively within a team environment and communicate technical concepts clearly.
- A strong portfolio showcasing diverse and high-quality character rigging work.
- Familiarity with game engines (e.g., Unreal Engine, Unity) is a plus.
- Must be based in or willing to relocate to Stellenbosch, Western Cape.
Benefits
- Competitive salary and benefits package.
- Opportunity to work on exciting and diverse animation projects.
- Creative and collaborative studio environment.
- Professional growth and skill development.
- Contribute to the creation of visually stunning characters.
- Work in the beautiful and academically rich city of Stellenbosch, Western Cape .