Senior Game Environment Artist - Hybrid/Mossel Bay Studio

Placements24

Mossel Bay

Hybrid

ZAR 420,000 - 700,000

Full time

10 days ago
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Benefits offered by this job

Competitive salary
Hybrid work
Health benefits
Career growth

Job summary

Placements24 is seeking a talented Senior Game Environment Artist to join our creative team in Mossel Bay. You will build high-quality 3D environments, props, and textures that bring our game worlds to life, working closely with art directors and level designers.

In this hybrid role, you will optimize assets for performance on multiple platforms, maintain a consistent art style, and contribute to pipelines while mentoring junior artists.

Qualifications

  • Minimum 5 years of experience as an environment artist in the video game industry.
  • Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender.
  • Expertise in texturing tools like Substance Painter/Designer and Photoshop.
  • Strong understanding of PBR workflows and engine integration (Unreal Engine, Unity).
  • Excellent eye for composition, color, lighting, and detail.
  • Experience working in a hybrid or office environment in Mossel Bay.

Responsibilities

  • Create high-quality 3D models, textures, and materials for game environments.
  • Collaborate with level designers to build immersive and functional game spaces.
  • Optimize environment assets for performance across target platforms.
  • Ensure consistency in art style and quality throughout the game world.
  • Contribute to the development of environment art pipelines and workflows.
  • Provide guidance and feedback to junior environment artists.

Skills

5+ years experience
Maya
3ds Max
Blender
Substance Painter/Designer
Photoshop
PBR workflows
Unreal Engine
Unity
Art direction collaboration

Tools

Maya
3ds Max
Blender
Substance Painter
Substance Designer
Photoshop
Unreal Engine
Unity

Job description

Placements24 is seeking a talented Senior Game Environment Artist to join our creative team in Mossel Bay. You will build high-quality 3D environments, props, and textures that bring our game worlds to life, working closely with art directors and level designers.

In this hybrid role, you will optimize assets for performance on multiple platforms, maintain a consistent art style, and contribute to pipelines while mentoring junior artists.

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