Senior Character Artist: Real-Time Characters & Rigging

Placements24

South Africa

On-site

ZAR 600,000 - 900,000

Full time

14 days+

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Benefits offered by this job

Health insurance
Retirement planning
Paid time off
Professional development

Job summary

Placements24 in Mossel Bay, Western Cape, seeks a Senior Character Artist to sculpt, texture, rig, and optimize high-quality characters for real-time game engines. You will lead character creation from concept to implementation, collaborating with artists and engineers to maintain visual excellence across projects.

The ideal candidate has 6+ years in game character art, expert ZBrush/Maya/3ds Max/Substance Painter skills, and proficiency with Unreal Engine or Unity.

Qualifications

  • Minimum of 6 years of experience in character art for video games.
  • Strong portfolio showcasing diverse character styles.
  • Expert proficiency in ZBrush, Maya/3ds Max, and Substance Painter.
  • Experience with PBR texturing workflows and material creation.
  • Proficiency in rigging and skinning characters for animation.
  • Experience working with game engines like Unreal Engine or Unity.

Responsibilities

  • Sculpt high-poly characters using ZBrush and other relevant software.
  • Create clean, efficient low-poly models suitable for real-time rendering.
  • Develop high-quality textures and materials using PBR workflows (e.g., Substance Painter).
  • Rig and skin characters for animation, ensuring proper deformation.
  • Optimize character assets for performance across various platforms.
  • Collaborate with concept artists, animators, and technical artists to ensure consistency and quality.
  • Implement characters into the game engine (e.g., Unreal Engine, Unity), ensuring correct setup and appearance.
  • Mentor junior character artists, providing guidance and feedback.
  • Stay up-to-date with the latest character art techniques and industry trends.
  • Contribute to defining the visual style and quality bar for characters in the game.

Skills

ZBrush
Maya/3ds Max
Substance Painter

Education

Bachelor's degree in Fine Arts or related field

Tools

Unreal Engine
Unity

Job description

Showing 1 Senior Character Artist Real Time Characters Rigging jobs in Mossel Bay

About the Role

Our client, a highly respected game studio located in the picturesque coastal town of Mossel Bay, Western Cape , is seeking a talented and experienced Senior Character Artist to join their acclaimed art department. This role is integral to shaping the visual identity of our games, focusing on the creation of high-quality, memorable characters. You will be responsible for sculpting, modeling, texturing, and optimizing characters from concept to final implementation within the game engine. The ideal candidate demonstrates exceptional artistic skill, a keen eye for detail, and a deep understanding of anatomy, form, and fashion across diverse genres. Joining our client means contributing to groundbreaking projects within a supportive and collaborative environment, in the beautiful setting of Mossel Bay, Western Cape .

Key Responsibilities
  • Sculpt high-poly characters using ZBrush and other relevant software.
  • Create clean, efficient low-poly models suitable for real-time rendering.
  • Develop high-quality textures and materials using PBR workflows (e.g., Substance Painter).
  • Rig and skin characters for animation, ensuring proper deformation.
  • Optimize character assets for performance across various platforms.
  • Collaborate with concept artists, animators, and technical artists to ensure consistency and quality.
  • Implement characters into the game engine (e.g., Unreal Engine, Unity), ensuring correct setup and appearance.
  • Mentor junior character artists, providing guidance and feedback.
  • Stay up-to-date with the latest character art techniques and industry trends.
  • Contribute to defining the visual style and quality bar for characters in the game.
Requirements
  • Minimum of 6 years of experience in character art for video games, with a strong portfolio showcasing diverse character styles.
  • Expert proficiency in ZBrush, Maya/3ds Max, and Substance Painter.
  • Strong understanding of human and creature anatomy, form, proportion, and silhouette.
  • Experience with PBR texturing workflows and material creation.
  • Proficiency in rigging and skinning characters for animation.
  • Experience working with game engines like Unreal Engine or Unity.
  • Excellent eye for detail and a passion for creating believable and appealing characters.
  • Strong communication and collaboration skills.
  • Ability to work effectively in a team and manage time efficiently.
  • Bachelor's degree in Fine Arts, Computer Graphics, or a related discipline, or equivalent professional experience.
Benefits

Our client offers a competitive salary, comprehensive health insurance (medical, dental, vision), and retirement planning assistance. Generous paid time off, including vacation, sick leave, and holidays, is provided. Opportunities for professional development are supported through workshops, training, and attendance at industry events. The studio promotes a creative and supportive work culture with regular team activities. This position is based in the vibrant coastal community of Mossel Bay, Western Cape .

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