Senior 3D Environment Artist

Placements24

Mtubatuba Local Municipality

On-site

ZAR 420,000 - 720,000

Full time

9 days ago

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Benefits offered by this job

Competitive salary
Performance bonuses
Health and wellness benefits
Career growth opportunities
Richards Bay studio

Job summary

Placements24 in Richards Bay, KwaZulu-Natal, is seeking a Senior 3D Environment Artist to join a cutting-edge game development studio. You will translate concept art into fully realized environments for immersive gaming experiences, ensuring both beauty and performance.

From creating props, architecture, and natural elements to refining textures, lighting, and materials, you will collaborate with level designers and technical artists to optimize assets for Unreal Engine or Unity.

Qualifications

  • 4+ years of professional experience in 3D environment art for video games.
  • Portfolio demonstrating environments, props, architecture, and landscapes.
  • Proficiency in Maya, 3ds Max, Blender; ZBrush; Substance Painter; Photoshop.
  • Experience with Unreal Engine or Unity.
  • Strong understanding of PBR workflows and asset optimization.
  • Excellent communication and teamwork.

Responsibilities

  • Create high-quality 3D environment assets optimized for game engines.
  • Develop textures, materials, and lighting for immersive worlds.
  • Interpret concept art and build cohesive game environments.
  • Collaborate with level designers to block out and refine layouts.
  • Ensure asset integration and performance within the engine.
  • Contribute to art reviews and stay updated on industry trends.
  • Maintain artistic quality and consistency throughout production.

Skills

Communication
Teamwork
Portfolio

Education

Degree in 3D Art / Game Design

Tools

Maya
3ds Max
Blender
ZBrush
Substance Painter
Photoshop
Unreal Engine
Unity

Job description

About the Role

Our client, a cutting-edge game development studio recognized for its immersive virtual worlds, is actively seeking a talented Senior 3D Environment Artist to join their team in Richards Bay, KwaZulu-Natal. This role is perfect for an artist passionate about creating breathtaking and detailed 3D environments that serve as the backdrop for unforgettable gaming experiences. You will play a critical role in shaping the visual landscape of our client's upcoming titles, working from concept art through to final implementation. The ideal candidate will possess a strong understanding of architectural forms, natural landscapes, and the technical constraints of game development. You will collaborate closely with level designers, art directors, and technical artists to ensure that environments are not only visually stunning but also performant and functional within the game engine. This is a unique opportunity to contribute your expertise to high-caliber projects in a stimulating and collaborative studio environment located in Richards Bay.

Key Responsibilities
  • Create high-quality 3D environment assets, including props, architecture, and natural elements, optimized for game engines.
  • Develop detailed textures, materials, and lighting setups for immersive environments.
  • Interpret concept art and design documentation to build cohesive and visually compelling game worlds.
  • Collaborate with level designers to block out and refine environment layouts.
  • Work with technical artists to ensure asset integration, performance optimization, and adherence to technical guidelines.
  • Maintain a high level of artistic quality and consistency throughout the project lifecycle.
  • Stay up-to-date with industry trends, new technologies, and best practices in 3D environment art.
  • Participate in art reviews and provide constructive feedback to peers.
Requirements
  • A minimum of 4 years of professional experience in 3D environment art for video games, with a compelling portfolio showcasing relevant work.
  • Proficiency in industry-standard 3D modeling software (e.g., Maya, 3ds Max, Blender) and sculpting tools (e.g., ZBrush).
  • Strong skills in texturing and material creation using software like Substance Painter and Photoshop.
  • Experience with game engines such as Unreal Engine or Unity.
  • Solid understanding of PBR workflows and asset optimization techniques.
  • Excellent knowledge of form, shape, color, and lighting in creating believable environments.
  • Good communication and teamwork skills.
  • A degree or equivalent qualification in 3D Art, Game Design, or a related field is advantageous.
Benefits
  • Competitive salary and potential for performance bonuses.
  • Comprehensive health and wellness benefits.
  • Opportunities for professional growth and skill development within the gaming industry.
  • A creative and inspiring work environment in Richards Bay.
  • Involvement in exciting, high-impact game development projects.
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