Lead 3D Modeler & Env Artist - Build Immersive Worlds

Placements24

Polokwane

On-site

ZAR 600,000 - 900,000

Full time

2 days ago
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Benefits offered by this job

Medical/aID support
Pension
Professional development
Cutting-edge tools

Job summary

Placements24 in Polokwane, Limpopo, seeks a Lead 3D Modeler & Environment Artist to guide a small team in creating high-fidelity assets and immersive environments for our client’s virtual worlds. The role requires senior artistic talent, pipeline discipline, and the ability to translate concept to in-engine assets.

You will sculpt, texture, and optimize models for real-time engines, mentor junior artists, collaborate with art directors and level designers, and establish modeling standards while

Qualifications

  • Extensive professional experience as a 3D Modeler and Environment Artist with leadership in studios.
  • Strong understanding of environmental storytelling, composition and visual design.
  • Proficiency with Maya/3ds Max/Blender/ZBrush/Substance Painter and game engines.

Responsibilities

  • Lead creation of high-quality 3D models for environments, props and characters.
  • Develop and maintain immersive environment designs and visuals.
  • Sculpt, model, texture and optimize assets per project specs.
  • Mentor junior 3D modelers and environment artists, providing direction.
  • Collaborate with art directors and designers to ensure consistency.
  • Establish modeling standards and best practices.
  • Troubleshoot technical issues and manage asset pipelines.

Skills

Leadership
Environment design
Texture modeling
Sculpting
Communication
Photogrammetry

Education

Bachelor’s degree in 3D Art / Digital Design

Tools

Maya
3ds Max
Blender
ZBrush
Substance Painter
Unreal Engine
Unity

Job description

Placements24 in Polokwane, Limpopo, seeks a Lead 3D Modeler & Environment Artist to guide a small team in creating high-fidelity assets and immersive environments for our client’s virtual worlds. The role requires senior artistic talent, pipeline discipline, and the ability to translate concept to in-engine assets.

You will sculpt, texture, and optimize models for real-time engines, mentor junior artists, collaborate with art directors and level designers, and establish modeling standards while

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