Lead 3D Environment Artist — Build Immersive Game Worlds

Placements24

Gauteng

On-site

ZAR 600,000 - 900,000

Full time

3 days ago
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Benefits offered by this job

Medical aid
Retirement fund contributions
Paid annual leave

Job summary

Placements24 is partnering with a dynamic game development studio in Gauteng to hire a Lead 3D Environment Artist for their on-site team in Tembisa. You will guide a team of environment artists, set art direction, and ensure both technical and artistic quality across environments.

You will leverage Maya, ZBrush, Substance, and game engines to build immersive worlds, with a strong emphasis on PBR workflows, lighting, and composition.

Qualifications

  • 7+ years of experience in 3D environment art for video games.
  • Proven lead or senior experience guiding a team.
  • Strong portfolio with environment modeling, texturing, lighting and composition.

Responsibilities

  • Lead and mentor a team of 3D environment artists, providing guidance and feedback.
  • Define and maintain art style and quality for all in-game environments.
  • Collaborate with level designers and art directors to translate concepts into detailed 3D environments.
  • Oversee creation of environment assets including modeling, texturing and lighting.
  • Ensure optimization of assets for performance across platforms.
  • Develop and refine environment art pipelines and best practices.
  • Conduct regular reviews to ensure consistency and high visual fidelity.

Skills

Team leadership
3D environment art
Portfolio presentation
PBR workflows
Communication

Tools

Maya
3ds Max
ZBrush
Substance Painter/Designer
Unreal Engine
Unity

Job description

Placements24 is partnering with a dynamic game development studio in Gauteng to hire a Lead 3D Environment Artist for their on-site team in Tembisa. You will guide a team of environment artists, set art direction, and ensure both technical and artistic quality across environments.

You will leverage Maya, ZBrush, Substance, and game engines to build immersive worlds, with a strong emphasis on PBR workflows, lighting, and composition.

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