Hybrid Lead Technical Artist: Real-Time Virtual Production

Placements24

Bloemfontein

Hybrid

ZAR 900,000 - 1,400,000

Full time

2 days ago
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Benefits offered by this job

Competitive salary
Hybrid work arrangement
Health benefits
Professional development budgets
Access to cutting-edge tech
Creative environment
High-profile projects
Pension plan

Job summary

WhatJobs Direct is seeking a Lead Technical Artist specializing in virtual production for our client in Bloemfontein. The role blends on-site collaboration in Bloemfontein with remote work, overseeing pipelines and tools for real-time assets and experiences.

You will lead a team of technical artists, develop shaders and tools for Unreal Engine/Unity, and collaborate with directors to push visual fidelity in cutting-edge productions.

Qualifications

  • Bachelor's degree in Computer Graphics, Fine Arts, Game Development, or related field, or equivalent experience.
  • 6+ years of experience as a Technical Artist, 2+ years in lead/senior role, preferably in virtual production or real-time.
  • Proficiency in 3D modeling, texturing, and material creation software (Maya, Blender, Substance Painter, Photoshop).
  • Strong real-time engine skills with Unreal Engine or Unity; scripting in Python, MEL, or C#.

Responsibilities

  • Lead the development and implementation of virtual production pipelines and workflows.
  • Create and optimize 3D assets, shaders, and materials for real-time rendering in Unreal/Unity.
  • Develop custom tools, scripts, and plugins to streamline art production and improve efficiency.
  • Collaborate with directors, cinematographers, and art teams to achieve visual goals in virtual production.
  • Troubleshoot asset integration, rendering, and real-time performance issues.
  • Research and implement new virtual production Tech and real-time graphics techniques.
  • Manage and mentor a team of technical artists, providing guidance and support.
  • Optimize assets and scenes for maximum performance in real-time applications.
  • Ensure artistic quality and technical consistency across projects.
  • Develop and maintain documentation for tools and pipelines.

Skills

3D modeling
Texturing
Material creation
Unreal Engine
Unity
Python
MEL
C#
Shaders
Lighting
Rendering
Motion capture
Camera tracking
Hybrid teamwork

Education

Bachelor's degree in Computer Graphics

Tools

Maya
Blender
Substance Painter
Photoshop

Job description

WhatJobs Direct is seeking a Lead Technical Artist specializing in virtual production for our client in Bloemfontein. The role blends on-site collaboration in Bloemfontein with remote work, overseeing pipelines and tools for real-time assets and experiences.

You will lead a team of technical artists, develop shaders and tools for Unreal Engine/Unity, and collaborate with directors to push visual fidelity in cutting-edge productions.

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