XR Graphics Tech Lead - Engine & SDK Architect

Pangle

San Jose, Northern (CA, KY)

Hybrid

USD 150,000 - 210,000

Full time

14 days+

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Job summary

ByteDance's PICO Developer Technology team is seeking a visionary leader to drive the next generation XR engine, graphics, and SDK features. You will guide architecture, push advanced rendering techniques, and shape developer tools for external creators building immersive XR experiences.

You will mentor engineers, prototype emerging tech like ray tracing and neural rendering, and collaborate across OS, Engine, Product, and Hardware teams to deliver low-latency, high‑quality visuals on mobile XR

Qualifications

  • Hands-on experience in game engine development or rendering systems.
  • Deep knowledge of rendering pipelines and shader programming.
  • Proficiency in C/C++ with strong performance focus.

Responsibilities

  • Lead the technical vision and architecture for next-gen game engine, graphics, and SDK features in XR
  • Drive cutting-edge graphics research and innovation — rendering techniques, performance optimizations, XR pipelines
  • Architect and evolve developer SDKs for external creators to build XR experiences
  • Collaborate with OS, Engine, Product, and Hardware teams for end-to-end XR experiences with low latency and high visual quality
  • Explore and prototype emerging technologies — ray tracing, foveated rendering, neural graphics, eye/face tracking
  • Mentor and grow a team of graphics and engine engineers, setting technical direction

Skills

Game engine
3D graphics
C/C++
Engine architecture
Mobile graphics

Tools

Vulkan
Direct3D
Metal
OpenGL ES

Job description

ByteDance's PICO Developer Technology team is seeking a visionary leader to drive the next generation XR engine, graphics, and SDK features. You will guide architecture, push advanced rendering techniques, and shape developer tools for external creators building immersive XR experiences.

You will mentor engineers, prototype emerging tech like ray tracing and neural rendering, and collaborate across OS, Engine, Product, and Hardware teams to deliver low-latency, high‑quality visuals on mobile XR

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