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XR Developer and Software Engineer

Vectrona, LLC

Virginia (MN)

Remote

USD 90,000 - 120,000

Full time

Yesterday
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Job summary

A leading company is seeking an XR developer to join their immersive technology team. The role involves designing and developing AR/VR/MR training solutions for military missions using Unity3D and C#. Candidates should have strong experience in software development and be familiar with Agile workflows. This position requires collaboration with instructional designers and SMEs to create content aligned with learning objectives.

Qualifications

  • 5–10 years of professional experience in software development.
  • Strong Unity experience with a portfolio of deployed AR/VR/MR projects.

Responsibilities

  • Design and develop 3D, real-time immersive training modules using Unity3D.
  • Integrate with external APIs and SDKs including VALE SDK and ThingWorx.

Skills

Unity
Agile
C#

Education

Bachelor’s degree in computer science
Bachelor’s degree in Engineering
Bachelor’s degree in Simulation

Tools

Git
RESTful APIs

Job description

Status: Active

Location: Hampton Roads, VA (Remote)

Start date: Upon Contact Award

Security Clearance: Secret (must be eligible)

Travel: Periodic Travel

Background: Vectrona is seeking a talented XR developer to join our immersive technology team in building next-generation extended reality (XR) training solutions for military and defense missions. In this role, you’ll help design and develop AR/VR/MR experiences that replicate mission-critical environments, support procedural training, and integrate seamlessly with real-time performance monitoring systems. The ideal candidate is a skilled Unity developer who thrives in Agile workflows and can deliver hardware-agnostic solutions across platforms such as HoloLens, DigiLens ARGO, and various VR headsets.

Day-to-Day Responsibilities:

  • Design and develop 3D, real-time immersive training modules using Unity3D and C#
  • Integrate with external APIs and SDKs including VALE SDK, ThingWorx, or LMS platforms.
  • Build simulation logic for task completion, safety procedures, and system diagnostics.
  • Collaborate with instructional designers and SMEs to build content aligned to learning objectives.
  • Assist in performance optimization, UI/UX enhancements, and device compatibility across XR platforms.
  • Participate in testing, troubleshooting, and debugging cycles; document code and maintain repositories.

Preferred Education/Degree:

  • Bachelor’s degree in computer science, Engineering, Simulation, or related field.

Preferred Knowledge, Skills and Qualifications:

  • 5–10 years of professional experience in software development, ideally within defense or XR domains
  • Strong Unity experience with a portfolio of deployed AR/VR/MR projects
  • Familiarity with version control systems (Git), RESTful APIs, and secure architecture principles
  • Experience working in environments with NIST 800-171 or FedRAMP compliance

VECTRONA IS AN EQUAL OPPORTUNITY EMPLOYER AND A DRUG-FREE WORKPLACE.

The above information has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this position.

All Vectrona employment is contingent upon the individual providing legal proof of identity and authorization to work in the United States and satisfactory background check results.

Employment with Vectrona is “at will” in accordance with Federal/State laws.

Vectrona provides equal employment opportunities (EEO) to all employees and applications for employment. In addition to federal law requirements, Vectrona complies with applicable state and local laws governing nondiscrimination in employment.

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