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Visual Effects Artist United States, Remote

Insomniac Games

United States

Remote

USD 60,000 - 80,000

Full time

11 days ago

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Job summary

A leading company in the gaming industry seeks a Visual Effects Artist to create engaging visual effects for gameplay, environments, and cinematics. This role involves collaborating with teams, designing particle effects, and ensuring that visual styles are consistent with the game's artistry. Ideal candidates will have proficiency with key software like Maya and a solid understanding of graphics fundamentals.

Benefits

Medical insurance
Dental insurance
Vision insurance

Qualifications

  • Intermediate ability in navigating DCC software such as Maya or Houdini.
  • Solid foundation in computer graphics fundamentals and artistic analysis.
  • Proficient in painting and editing textures.

Responsibilities

  • Creates, designs, and implements real-time particle effects.
  • Collaborates with teams to ensure correct FX implementation.
  • Optimizes FX for performance across different platforms.

Skills

Real-time particle effects
Collaboration with development departments
Optimization for framerate and memory
Understanding of art styles
Animation and timing skills

Tools

Maya
Houdini
Photoshop

Job description

Insomniac is looking for a Visual Effects Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently. Proficient Animation and timing skills.
  • Solid traditional arts background a plus

Please refer to ourCandidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $90 USD

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