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Visual Effects Artist New United States, Remote

PlayStation

United States

Remote

USD 60,000 - 80,000

Full time

Today
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Job summary

PlayStation is seeking a Visual Effects Artist to create engaging VFX for gameplay and cinematics. The ideal candidate will have intermediate skills in DCC software and a strong foundation in computer graphics. Join a diverse team and contribute to innovative gaming experiences.

Benefits

Medical benefits
Dental benefits
Vision benefits

Qualifications

  • Intermediate ability to navigate DCC software like Maya or Houdini.
  • Proficient in creating FX shaders and optimizing for performance.
  • Good understanding of computer graphics fundamentals.

Responsibilities

  • Create and implement real-time particle effects for gameplay and cinematics.
  • Collaborate with development teams to ensure FX are integrated properly.
  • Optimize FX for framerate and memory usage.

Skills

Team skills
Collaboration
Observation skills
Animation skills

Tools

Maya
Photoshop

Job description

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

CONTRACT ROLE

Insomniac is looking for a Visual Effects Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Computer Skills:

  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills:

  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently. Proficient Animation and timing skills.
  • Solid traditional arts background a plus

Please refer to ourCandidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$75 - $90 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Our vision at PlayStation is to bring out the best in our global team members by creating a sense of belonging, being a place where they can grow, and ensuring everyone feels valued, heard, and supported so we can push the boundaries of play. That vision begins our candidates, and we are working to better understand the diversity of our candidate population.

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