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A leading technology company seeks a skilled VFX Artist III to join their remote R&D team. This role involves creating visually stunning effects for Teamfight Tactics, collaborating with designers and artists while leveraging sophisticated software like Unreal and Maya. Candidates must possess substantial experience in the game development pipeline and a passion for enhancing gameplay through visual effects.
Title: VFX Artist III
Location: 100% Remote
Compensation: $69.26-$85.41/Hour
Duration: 8 month contract
Work Requirement: US Citizen, GC Holder, or Authorized to work in the U.S.
Overview:
As a VFX Artist III on the Teamfight Tactics Team, you will support a variety of projects on our R&D team, as we create new systems and assets that will both surprise and delight players.
You will work closely with the team's Delivery Manager, Designers, Engineers, other discipline artists and the Art Lead to stay aligned on vision and priorities. Work days will vary from a wide range of products; from Environment VFX, adapting existing assets for new gameplay mechanics, updating classic content, to working on innovative effects for future Teamfight Tactics features.
As part of the VFX craft discipline, you'll help design and implement special effects that enrich the atmosphere and depth of the game. With your artistic and technical expertise, you'll create visually stunning effects that also communicate vital game information. Your skills in asset conversion and system setup will allow you to reimagine existing elements and create fresh visual experiences that resonate with players.
Collaborate with designers to create engaging gameplay visuals
Update and adapt iconic effects from existing game assets into Teamfight Tactics
Lead the visual development of VFX from concept to in-engine implementation
Balance visual appeal and gameplay clarity, ensuring that effects accurately represent their intended gameplay action or state
Solve complex production challenges and assist in guiding decisions around clarity and implementation to support product and design needs
Required Qualifications:
5+ years of experience creating real-time stylized VFX in games
Skills in 3D/2D Software - Unreal, Maya, 3DS Max, Photoshop
Proven ability to create high-quality, stylized real-time VFX
Comprehensive understanding of the game development pipeline, including optimization and implementation
Desired Qualifications:
Development experience creating VFX, materials, and PBR assets within modern game engines (Unreal's Niagara, Cascade, etc)
Familiarity with League of Legends / Teamfight Tactics IP and style
Experience in providing direction and constructive feedback to vendors
Title: VFX Artist III
Location: 100% Remote
Compensation: $69.26-$85.41/Hour
Duration: 8 month contract
Work Requirement: US Citizen, GC Holder, or Authorized to work in the U.S.
Overview:
As a VFX Artist III on the Teamfight Tactics Team, you will support a variety of projects on our R&D team, as we create new systems and assets that will both surprise and delight players.
You will work closely with the team's Delivery Manager, Designers, Engineers, other discipline artists and the Art Lead to stay aligned on vision and priorities. Work days will vary from a wide range of products; from Environment VFX, adapting existing assets for new gameplay mechanics, updating classic content, to working on innovative effects for future Teamfight Tactics features.
As part of the VFX craft discipline, you'll help design and implement special effects that enrich the atmosphere and depth of the game. With your artistic and technical expertise, you'll create visually stunning effects that also communicate vital game information. Your skills in asset conversion and system setup will allow you to reimagine existing elements and create fresh visual experiences that resonate with players.
Collaborate with designers to create engaging gameplay visuals
Update and adapt iconic effects from existing game assets into Teamfight Tactics
Lead the visual development of VFX from concept to in-engine implementation
Balance visual appeal and gameplay clarity, ensuring that effects accurately represent their intended gameplay action or state
Solve complex production challenges and assist in guiding decisions around clarity and implementation to support product and design needs
Required Qualifications:
5+ years of experience creating real-time stylized VFX in games
Skills in 3D/2D Software - Unreal, Maya, 3DS Max, Photoshop
Proven ability to create high-quality, stylized real-time VFX
Comprehensive understanding of the game development pipeline, including optimization and implementation
Desired Qualifications:
Development experience creating VFX, materials, and PBR assets within modern game engines (Unreal's Niagara, Cascade, etc)
Familiarity with League of Legends / Teamfight Tactics IP and style
Experience in providing direction and constructive feedback to vendors
Genuent provides an innovative approach to the Delivery of Information Technology Talent. Genuent is becoming INSPYR Solutions.
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