UI/UX Engineer

WorkGenius Group

Culver City (CA)

Hybrid

USD 130,000 - 170,000

Full time

3 days ago
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Job summary

WorkGenius Group seeks an experienced UI/UX Engineer to build polished consumer software experiences across mobile platforms. This role sits at the intersection of design and engineering, translating interaction concepts into production-ready experiences with exceptional attention to motion, performance, and usability.

Based in Culver City or Cupertino, CA, the role is hybrid and requires 6-10 years of mobile UI experience, expert SwiftUI and UIKit, and a strong portfolio of animated, accessible

Qualifications

  • 6-10 years of experience building production mobile interfaces.
  • Expert-level experience with SwiftUI and UIKit, including interoperability within mature codebases.
  • Advanced experience with animation and gesture APIs across both frameworks.
  • Strong understanding of spring and physics-based motion, interruptible animations, and gesture-driven interactions.
  • Strong design sensibility with the ability to work from Figma designs or ambiguous creative direction.
  • Experience rapidly prototyping interactions using Xcode, Figma, or code.
  • Experience with AI-assisted development and rapid prototyping workflows.
  • Deep understanding of mobile interface guidelines and platform motion conventions.
  • Strong performance optimization skills, including profiling, rendering, layout costs, and frame budgets.
  • Strong project management skills with the ability to manage multiple concurrent initiatives.
  • Portfolio or shipped applications demonstrating hands-on interaction and animation work.

Responsibilities

  • Design and implement UI, motion, and interactions for new features and experiences
  • Partner with product designers to translate static concepts into functional, interactive experiences
  • Prototype interaction concepts in code to quickly validate usability and feel
  • Build and maintain shared UI component and motion libraries
  • Refine transitions, animations, haptics, edge cases, and accessibility behaviors
  • Balance creative goals with performance, platform conventions, device capabilities, and accessibility requirements
  • Collaborate with engineering teams on architecture, implementation, and integration
  • Communicate clearly around project scope, timelines, technical constraints, and trade-offs
  • Manage multiple concurrent projects while maintaining a high level of design quality

Skills

SwiftUI
UIKit
Animation APIs
Gesture-driven interactions
Figma designs
Code prototyping
AI-assisted development
Mobile UI design
Performance optimization
Interoperability with mature codebases

Tools

Xcode
Figma

Job description

Location: Culver City or Cupertino, CA (Hybrid)

Duration: 12 months

Our client is seeking an experienced UI/UX Engineer to build polished consumer software experiences across mobile platforms. This role sits at the intersection of design and engineering, translating interaction concepts into high-quality, production-ready experiences with exceptional attention to motion, performance, and usability.

Responsibilities
  • Design and implement UI, motion, and interactions for new features and experiences
  • Partner with product designers to translate static concepts into functional, interactive experiences
  • Prototype interaction concepts in code to quickly validate usability and feel
  • Build and maintain shared UI component and motion libraries
  • Refine transitions, animations, haptics, edge cases, and accessibility behaviors
  • Balance creative goals with performance, platform conventions, device capabilities, and accessibility requirements
  • Collaborate with engineering teams on architecture, implementation, and integration
  • Communicate clearly around project scope, timelines, technical constraints, and trade-offs
  • Manage multiple concurrent projects while maintaining a high level of design quality
Requirements
  • 6-10 years of experience building production mobile interfaces
  • Expert-level experience with SwiftUI and UIKit, including interoperability within mature codebases
  • Advanced experience with animation and gesture APIs across both frameworks
  • Strong understanding of spring and physics-based motion, interruptible animations, and gesture-driven interactions
  • Strong design sensibility with the ability to work from Figma designs or ambiguous creative direction
  • Experience rapidly prototyping interactions using Xcode, Figma, or code
  • Experience with AI-assisted development and rapid prototyping workflows
  • Deep understanding of mobile interface guidelines and platform motion conventions
  • Strong performance optimization skills, including profiling, rendering, layout costs, and frame budgets
  • Strong project management skills with the ability to manage multiple concurrent initiatives
  • Portfolio or shipped applications demonstrating hands-on interaction and animation work
Preferred Qualifications
  • Experience with shaders or custom rendering and visual effects
  • Experience with 3D or immersive application development
  • Experience with advanced animation and graphics frameworks
  • Motion graphics experience using After Effects, Cinema 4D, or similar tools
  • Accessibility engineering experience, including dynamic text, screen readers, and reduced-motion experiences
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