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Temporary Senior Lighting Artist Novato, California, United States

Cloud Chamber Studios

Novato (CA)

On-site

USD 100,000 - 125,000

Full time

8 days ago

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Job summary

An innovative studio is seeking a Temporary Senior Lighting Artist to craft stunning lighting for the next iteration of a beloved franchise. This role demands a blend of artistic vision and technical prowess, as you will work within Unreal Engine to create immersive environments and cinematic sequences. Collaborating with a diverse team, you will enhance gameplay and storytelling through effective lighting solutions. If you thrive in a dynamic, creative environment and are excited to contribute to a high-profile project, this opportunity is perfect for you. Join a passionate team dedicated to pushing the boundaries of game design and creating memorable experiences.

Qualifications

  • 5+ years of lighting experience in AAA games.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Ability to generate final lighting and rendering.

Responsibilities

  • Collaborate with teams to elevate game environments.
  • Contribute to lighting pipelines and workflows.
  • Troubleshoot technical lighting problems.

Skills

Real-time lighting experience
Cinematic lighting
Communication skills
Team collaboration
Problem-solving
Attention to detail

Education

Bachelor’s Degree in Art or Digital Media

Tools

Unreal Engine
Lumen
Sequencer
Blueprint

Job description

Cloud Chamber is looking for a radiant Temporary Senior Lighting Artist to work with us on the next BioShock. You will work within the Unreal Engine to create immersive and mood-setting lighting for both gameplay environments and cinematic sequences. You delight in walking the razor’s edge of art and technology and are able to communicate visually to evoke the mood that is called for in a scene. This role is all about collaboration. You will partner with other artists, enhancing and supporting their work, adding depth and life to the existing environments, and punching up cinematic storytelling with character lighting. You make all of this [gestures to the entire gamescape] look good.

Please note that this is a temporary role with an employment term of no longer than 12 consecutive months.

Job Details:

  • Contribute to the construction of the lighting pipeline within the Unreal Engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to, and help maintain, efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Working knowledge of Lumen, Sequencer, and Blueprint.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Cinematic and character lighting experience.
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the paytransparency law is in effect:

Colorado: $33 and $60 per hour (year if annualized)
California: $43.25 and $67 per hour (year if annualized)
New York State (inclusive of New York City): $43.25 and $67 per hour (year if annualized)
Washington: $33 and $60 per hour (year if annualized)

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including discretionary incentive awards, in addition to medical, financial, and/or other benefits as applicable to similarly-situated employees. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the company reserves the right to modify base rates of pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

#LI-Hybrid

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

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