Technical Gameplay Designer: Prototyping, AI & Systems

Naughty Dog

United States

Hybrid

USD 78,523 - 89,544

Full time

14 days+
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Job summary

Naughty Dog is seeking a Technical Designer for a temporary engagement. You will prototype and implement gameplay scenarios, narrative sequences, and AI behaviors, partnering with animation, programming, and art teams to deliver polished assets and code support.

The role emphasizes collaboration with leads to quickly iterate on feedback and refine gameplay systems. The ideal candidate has 2+ years in game technical design, strong programming skills in C++/C#/Lua, and an understanding of

Qualifications

  • 2+ years of industry experience in technical design for games.
  • Strong programming ability; Computer Science degree preferred.
  • Fluent in C++, C#, Lua or other text-based scripting language.
  • Understanding of narrative principles and how to convey emotion through gameplay.

Responsibilities

  • Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
  • Collaborate with animation, programming, and art departments to produce assets and code support.
  • Iterate quickly on feedback with leads and directors.

Skills

C++
C#
Lua
3D math
Gameplay design
Team communication

Education

CS degree preferred

Job description

Naughty Dog is seeking a Technical Designer for a temporary engagement. You will prototype and implement gameplay scenarios, narrative sequences, and AI behaviors, partnering with animation, programming, and art teams to deliver polished assets and code support.

The role emphasizes collaboration with leads to quickly iterate on feedback and refine gameplay systems. The ideal candidate has 2+ years in game technical design, strong programming skills in C++/C#/Lua, and an understanding of

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