Technical Game Designer (Creator Tools)

High Voltage Software

United States

Remote

USD 18,000 - 21,000

Full time

14 days+

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Benefits offered by this job

Remote work flexibility
Competitive salary
Comprehensive benefits package
401K plan
Annual performance reviews
Career growth opportunities

Job summary

High Voltage Software is seeking a Technical Game Designer (Creator Tools) to develop and refine in-house and publicly released creator toolsets. You will work with engineers, artists, and designers to empower creators and enhance player experiences.

The role emphasizes user-centered design, robust tool systems, and collaboration within a multidisciplinary team. Remote work is supported, and the position focuses on scalable, high-quality tooling.

Qualifications

  • Minimum one year of Technical Tools Design experience in the game industry.
  • 1-2 years of Unreal Engine 5 experience in a tools design or technical design role on production/pro projects.
  • Strong focus on usability and accessibility for creator tools.
  • Excellent communication and collaboration with multidisciplinary teams.
  • English proficiency: B2 or higher.

Responsibilities

  • Work hands-on to implement tools in-engine or externally as part of a production pipeline.
  • Break a feature into clear scoped tasks and identify risks early.
  • Architect modular building blocks, systems, and toolsets for non-technical creators.
  • Establish performance budgets and constraints for creator-made systems.
  • Write technical design documentation for internal and public use.
  • Collaborate with designers, artists, engineers, and producers to improve workflows.

Skills

User-centered design
Tool design for creators
Strong communication
Self-motivated
Collaborative teamwork
Game industry experience

Tools

Unreal Engine 5
Blueprint Scripting
UE plugins
UI/UX for tools

Job description

High Voltage is looking for a Technical Game Designer (Creator Tools) to join our growing team. In this role, you’ll use your expertise developing creative tools for in-house development and publicly released toolsets for Creators. You will work with engineers, artists, and other designers to enhance the quality of our projects and deliver fresh experiences that empower creators and captivate players. The ideal candidate would have expertise in user-centered design, an understanding of effective game systems, and creating powerful tools for other disciplines.

Here are some of the exciting responsibilities you’ll have:

  • Work hands‑on to implement tools in-engine or externally as part of a production pipeline to empower other developers.
  • Break a feature into clear scoped tasks and identifying risks and dependencies early
  • Architect modular building blocks, systems, and toolsets that empower less technical creators to build high-quality experiences.
  • Ensure product stability and scalability by establishing performance budgets and constraints for creator-made systems
  • Writing technical design documentation for users - both internally and publicly
  • Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to champion workflow improvements and giving quality feedback to your peers

Join High Voltage, and let us supercharge your future!

  • Minimum one year of Technical Tools Design experience in the game industry.
  • 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects.
  • Self‑motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.
  • Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
  • Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
  • Familiar with coding principals including data types, logical operators, functions, and inheritance
  • Technically skilled and capable of working independently in a small team environment as part of a larger team.
  • Excellent communication, interpersonal, and organizational skills.
  • Ability to communicate effectively and collaborate with others.
  • Passion for video games and user‑created experiences (Roblox, Fortnite, etc.).
  • English proficiency: B2 or higher required

Bonus points:

  • Experience working on multiplayer games and Live Service titles
  • Experience with procedural or modular content systems
  • Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools.
  • Shipped game credits and a personal portfolio for review
  • Familiarity with UI/UX and developing interfaces for tools
  • Additional Unreal Engine experience including: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
  • Additional software proficiencies with tools such as: UEFN, Roblox, Figma, and Miro
  • Experience with other game engines such as Unity, Godot, and proprietary game engines

As a member of our team, you’ll enjoy the following:

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • 401K plan

Salary range: $30k to $35k MXN (gross) per month

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

Role Information: EN
Studio: High Voltage
Location: Americas, Mexico, Mexico City
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

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