Technical Designer – Gaming Company!

Software Placement Group

Boca Raton (FL)

On-site

USD 90,000 - 130,000

Full time

5 days ago
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Job summary

Software Placement Group is seeking a Technical Designer to bridge creative design and development, turning concepts into real-time, player-facing game experiences. This onsite, W2-FTE role demands hands-on production work and collaboration across teams to ship assets into live games.

You will build production-ready 2D/3D assets, animations, UI components, and VFX, working closely with developers to ensure performance and feasibility in Unity/Unreal environments.

Qualifications

  • GC Holder or USC only.
  • Strong experience with Adobe Creative Suite (Photoshop, Illustrator, After Effects).
  • Strong experience with Spine (2D animation).
  • Strong experience with real-time asset pipelines (2D/3D).
  • Ability to build optimized, performance-ready assets.
  • Understanding of how assets function inside a game engine (Unity, Unreal, etc.).
  • Experience collaborating across design and development teams.
  • Strong problem-solving skills and ability to adapt quickly.

Responsibilities

  • Turn concepts into production-ready assets that function inside a live game environment
  • Create animations, particles, and visual effects that enhance gameplay
  • Build mockups, UI elements, and game components
  • Design and implement 2D/3D assets optimized for real-time performance
  • Translate creative ideas into efficient, game-ready implementations
  • Partner closely with developers to ensure designs are achievable and performant
  • Iterate quickly based on feedback, gameplay needs, and technical constraints
  • Work across multiple projects and teams in a fast-paced environment
  • Solve real technical challenges, not just create visuals
  • Contribute directly to live, player-facing products

Skills

Problem solving
Collaboration across teams
Adapt quickness
Attention to detail

Tools

Adobe Creative Suite
Spine
Unity
Unreal
HTML/CSS or scripting
Real-time asset pipelines

Job description

Location: Onsite in Boca Raton, FL or Las Vegas, NV | Schedule: Full-time, W2-FTE | Compensation: Not specified


Overview

A gaming company is seeking a Technical Designer who bridges creative design and development, turning concepts into real-time, player-facing game experiences. This is a hands-on, production-focused role where your work ships directly into live games rather than staying in concept form. Candidates must be a GC Holder or USC; this is an onsite, W2-FTE position.


What you'll do


  • Turn concepts into production-ready assets that function inside a live game environment

  • Create animations, particles, and visual effects that enhance gameplay

  • Build mockups, UI elements, and game components

  • Design and implement 2D/3D assets optimized for real-time performance

  • Translate creative ideas into efficient, game-ready implementations

  • Partner closely with developers to ensure designs are achievable and performant

  • Iterate quickly based on feedback, gameplay needs, and technical constraints

  • Work across multiple projects and teams in a fast-paced environment

  • Solve real technical challenges, not just create visuals

  • Contribute directly to live, player-facing products


Required qualifications


  • GC Holder or USC only

  • Strong experience with Adobe Creative Suite (Photoshop, Illustrator, After Effects)

  • Strong experience with Spine (2D animation)

  • Strong experience with real-time asset pipelines (2D/3D)

  • Ability to build optimized, performance-ready assets

  • Understanding of how assets function inside a game engine (Unity, Unreal, etc.)

  • Experience collaborating across design and development teams

  • Strong problem-solving skills and ability to adapt quickly


Preferred qualifications


  • Experience in mobile gaming or slot games

  • Ability to build your own effects (VFX, particles, animations)

  • Familiarity with HTML/CSS or scripting

  • Exposure to AI-assisted creative tools

  • For senior candidates: a strong demo reel demonstrating animation principles, VFX, and real-time application

  • For senior candidates: experience working inside a game engine in production

  • For senior candidates: ability to guide others and communicate effectively across teams


Why this role

This is a hands-on role where your designs ship directly into live, player-facing games, giving you the chance to solve real technical challenges and see your work actually used by players.

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