Technical Artist / VFX Artist (Mandarin Required)

Bitus Labs

Irvine (CA)

Vor Ort

USD 90.000 - 130.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden
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Zusammenfassung

Bitus Labs is looking for a talented Technical Artist / VFX Artist to join our game development team. This role blends artistic vision with technical execution to create high-quality real-time VFX and optimize art production pipelines in Unity.

You will design and implement VFX for casino-style games and other projects, build production-ready Prefabs, and collaborate with artists, animators, and engineers to maintain a high visual standard.

Qualifikationen

  • Professional experience as Technical Artist or VFX Artist in game development.
  • Strong Unity real-time VFX skills and implementation.
  • Experience with Unity Particle System and shader/material creation.
  • Experience with AI-assisted art tools is preferred.
  • Fluent Mandarin is required.

Aufgaben

  • Design and create high-quality real-time VFX for Slot, Fishing, Casual, and other game projects.
  • Create gameplay effects including win effects, rewards, jackpots, explosions, glows, particles, trails, transitions, UI effects, and environmental effects.
  • Create and optimize Unity Particle Systems, shaders, materials, textures, and animated effects.
  • Implement VFX, animations, and art assets directly into Unity and deliver production-ready Prefabs.
  • Develop reusable VFX, shader, and animation templates to improve production efficiency.
  • Support and improve the workflow between art, animation, and engineering.
  • Work with Spine animation pipelines and integrate animation assets into Unity.
  • Optimize shaders, VFX, animations, and other visual assets for real-time performance.
  • Troubleshoot technical art issues and help reduce unnecessary back-and-forth between artists and developers.
  • Collaborate with UI/UX designers, animators, artists, and engineers to maintain visual quality.
  • Explore and apply AI-assisted creative tools to improve concept development and production efficiency.

Kenntnisse

VFX artistry
Unity integration
Animation integration
Shader programming
Asset optimization
Team collaboration
AI-assisted tools

Tools

Unity
Spine
Photoshop
After Effects
Shaders
AI-assisted art tools

Jobbeschreibung

We are looking for a talented and versatile Technical Artist / VFX Artist to join our game development team. This role combines strong visual creativity with technical implementation, focusing on creating high-quality real-time VFX while improving the efficiency and quality of our art production pipeline.

The ideal candidate has a strong artistic eye, excellent VFX skills, and hands-on experience with Unity, Particle Systems, shaders, animation, and game asset optimization. You should be comfortable taking an effect from initial concept through final implementation in Unity.

Responsibilities
  • Design and create high-quality real-time VFX for Slot, Fishing, Casual, and other game projects.
  • Create gameplay effects including win effects, rewards, jackpots, explosions, glows, particles, trails, transitions, UI effects, and environmental effects.
  • Create and optimize Unity Particle Systems, shaders, materials, textures, and animated effects.
  • Implement VFX, animations, and art assets directly into Unity and deliver production-ready Prefabs.
  • Develop reusable VFX, shader, and animation templates to improve production efficiency.
  • Support and improve the workflow between art, animation, and engineering.
  • Work with Spine animation pipelines and integrate animation assets into Unity.
  • Optimize shaders, VFX, animations, and other visual assets for real-time performance.
  • Troubleshoot technical art issues and help reduce unnecessary back-and-forth between artists and developers.
  • Collaborate closely with UI/UX designers, animators, artists, and engineers to maintain consistent visual quality.
  • Explore and apply AI-assisted creative tools to improve concept development, asset creation, iteration speed, and production efficiency.
Qualifications
  • Professional experience as a Technical Artist, VFX Artist, Game VFX Designer, or similar role.
  • Strong hands-on experience with Unity and real-time game production.
  • Strong knowledge of Unity Particle System and real-time VFX workflows.
  • Experience creating or modifying shaders, materials, and visual effects.
  • Good understanding of performance optimization for real-time and mobile games.
  • Strong artistic fundamentals in color, lighting, composition, timing, motion, and visual hierarchy.
  • Ability to independently take VFX from concept to final Unity implementation.
  • Experience with Spine, Photoshop, After Effects, or similar tools is preferred.
  • Experience with AI-assisted art and production tools is highly preferred.
  • Experience with Slot, Casino, Fishing, Casual, or Mobile Games is a strong plus.
  • Strong communication and problem-solving skills, with the ability to work effectively across art and engineering teams.
  • Must be Chinese Mandarin fluent.
What We’re Looking For

We are looking for someone who combines the visual sensitivity of a VFX Artist with the technical problem-solving ability of a Technical Artist.

The ideal candidate can create exciting and polished visual effects while also considering performance, reusability, and implementation efficiency. They should be able to deliver optimized, production-ready assets that developers can use directly, helping the team reduce iteration time and maintain a high visual standard across projects.

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