Room 8 Studio is an international art production and game development outsourcing company that provides external services worldwide! We are proud to work with seven of ten global publishers, including Activision, Nintendo, Ubisoft, Gameloft, EA, Xbox Game Studios, and others. Together, we create exceptional projects, bringing the game development industry to a new level of quality and creativity. We cover a wide range of high-end solutions, from mobile and console game porting to AAA game art, television, and film animation.
- Locations: Croatia; Czech Republic; Estonia; Georgia; Moldova; Poland; Romania; Serbia; Slovakia; Slovenia; Ukraine
- Cooperation: Remote
Next great challenge is coming:
We are looking for an experienced and highly skilled Technical Artist to act as a bridge between developers and artists. The Technical Artist will develop, manage, and optimize visual content within game engines.
Superpowers
you have are
- Experience working with Game Engines (Unreal, Unity);
- Programming for Game Engines using C++, C#, Unreal Blueprints;
- Knowledge in the areas of game development: Procedurals, Lighting, Shaders (GLSL/HSLS), Rendering & Post Processing, VFX, Rigging and Animation;
- Understanding of the Graphic Rendering Pipeline for next-gen technologies, mobile and console;
- Experience working with Source Control (Git, Perforce, Mercurial).
- Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
You’re a rockstar
if you have
- Experience with 3D development software, including 3DS Max, Maya, Blender, and Motion Builder;
- Basic knowledge of modeling and texturing.
As a part of Room 8
studio, you will
- Organize effective communication between the art department and the development team;
- Develop the visual content and systems (shaders, post-processes, lighting, cameras, procedural systems, tools for solving visual problems);
- Form the pipelines and requirements for visual content according to the specifics of the target platform;
- Perform control of the visual part of the project (profiling, testing);
- Search and implement solutions to optimize the performance of the graphic part of the project;
- Participate in the creation of functional prototypes from the technical art side;
- Audit existing content and look for ways to improve pipelines;
- Solve performance issues and bottlenecks;
- Share best practices, and conduct training sessions with the team to ensure the proper use of tools and methods;
- Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
- Competitive financial reward (yes, we are fair enough);
- Culture of diversity & inclusion to unite the most outstanding talents;
- Community of people who understand your game passion.
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Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy