Tabletop Game Designer

Goliath

Dallas (TX)

On-site

USD 60,000 - 90,000

Full time

9 days ago

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Benefits offered by this job

401(k) with company matching
Health, dental, and vision insurance
Life insurance
Flexible spending and health savings
Paid time off
Join a fun, dynamic and creative行业

Job summary

Goliath seeks a highly creative Game Designer to invent and develop innovative tabletop games across preschool to licensed categories. You will turn ideas into prototypes, manage multiple projects end-to-end, and lead playtests to refine gameplay and instructions.

Strong writing and communication are essential for documenting concepts and presenting findings. You will stay attuned to industry trends, collaborate with internal teams and external partners, and contribute to production handoff

Qualifications

  • Experience in board game development or related creative field.
  • Ability to develop games from early idea through prototyping, playtesting, iteration, and final documentation.
  • Strong understanding of gameplay mechanics, player psychology, pacing, balance, accessibility, and age-appropriate design.
  • Excellent writing and communication skills, with the ability to explain gameplay clearly and concisely.
  • Experience planning, conducting, and documenting structured playtests.
  • Ability to turn qualitative consumer observations into specific, actionable improvements.
  • Excellent organizational and project-management abilities, including managing several projects with shifting timelines.
  • Ability to work autonomously, exercise sound judgment, and move projects forward with minimal supervision.
  • Comfortable giving, receiving, evaluating, and incorporating constructive feedback.
  • A portfolio of published games, prototypes, instructions, or other relevant game-development work.

Responsibilities

  • Invent and develop original games across multiple categories using ideas from internal teams, licensors, external partners, consumer insights.
  • Turn early-stage ideas into engaging prototypes and feasible designs.
  • Manage multiple projects from concept through iteration and production handoff.
  • Plan and facilitate playtesting with internal teams and target consumers.
  • Write clear, audience-appropriate instructions and develop layouts from testing insights.
  • Present concepts and findings; incorporate feedback while preserving game integrity.
  • Develop talking points and demonstrations for teams, licensors, and partners.
  • Lead structured brainstorms and document creative direction.
  • Research trends and evaluate games for innovations and market opportunities.
  • Attend industry events to find inspiration, research products, and identify partners.
  • Maintain knowledge of current and historical board games and mechanics.

Skills

Game design
Prototyping
Playtesting
Writing
Project management
Autonomy
Feedback incorporation
Portfolio

Job description

Goliath is an international manufacturer and distributor of toys and games, operating in 15 countries and reaching over 100 countries worldwide. At the heart of our business is a belief in great products and the magic of innovation. Our mission is to bring fun to every household, which we achieve through teamwork and clever collaboration.

Position Summary

We are seeking a highly creative, resourceful, and organized Game Designer to invent and develop innovative tabletop games across a wide range of categories, including preschool, kids, family, party, crime and mystery, light strategy, and licensed games.

Key Responsibilities
  • Invent and develop original games across multiple categories using ideas from internal teams, inventors, licensors, external partners, consumer insights, and emerging trends.
  • Turn early-stage ideas into engaging, accessible, and commercially viable prototypes.
  • Manage multiple projects from concept through weekly iteration, documentation, final development, and production handoff.
  • Plan and facilitate playtesting with internal teams and target consumers, translating feedback and observed behavior into actionable improvements.
  • Write clear, engaging, audience-appropriate instructions and develop instruction-manual layouts informed by consumer testing.
  • Present concepts, prototypes, playtest findings, and recommendations; incorporate stakeholder feedback while protecting the integrity of the game experience.
  • Develop gameplay talking points and confidently demonstrate games for internal teams, licensors, and other partners.
  • Plan and lead structured team brainstorms, providing creative direction and documentation to move the strongest ideas into development.
  • Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and competitive games to identify innovations and market opportunities.
  • Attend trade shows, conventions, inventor events, and industry gatherings to find inspiration, research products, and identify potential inventors and partners.
  • Maintain a strong working knowledge of current and historical board games, gameplay mechanics, formats, materials, components, and construction innovations.
Professional experience in board game development, game design, product development, toy development, or a closely related creative field.
  • Demonstrated ability to develop a game from an early-stage idea through prototyping, playtesting, iteration, and final documentation.
  • Strong understanding of gameplay mechanics, player psychology, pacing, balance, accessibility, and age-appropriate design.
  • Excellent writing and communication skills, with the ability to explain gameplay clearly and concisely.
  • Experience planning, conducting, and documenting structured playtests.
  • Ability to turn qualitative consumer observations into specific, actionable improvements.
  • Excellent organizational and project-management abilities, including the capacity to manage several projects with shifting timelines and priorities.
  • Ability to work autonomously, exercise sound judgment, and move projects forward with minimal supervision.
  • Comfortable giving, receiving, evaluating, and incorporating constructive feedback.
  • A portfolio of published games, prototypes, instructions, or other relevant game-development work.
  • 401(k) with company matching
  • Health, dental, and vision insurance to keep you covered
  • Life insurance
  • Flexible spending and health savings accounts to manage your healthcare costs
  • Paid time off to recharge when you need it
  • Join a fun, dynamic and creative industry—working with toys and games brings its own rewards
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