Systems Engineer - Headless Media Engine & API

Wizard Studios

San Francisco (CA)

Sur place

USD 140 000 - 200 000

Plein temps

Il y a 4 jours
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Résumé du poste

Wizard Studios seeks a senior systems engineer to extract the core engine from the editor and build a stable API layer for WizReview and future apps. You will separate runtime from the UI, ship a CLI that renders projects without a UI, and design a hosted render and edit API for scalable use across products.

You will collaborate with media, color, audio, and AI teams to optimize performance for large projects, memory, concurrency, and GPU pipelines, ensuring robust API design and AI-assisted

Qualifications

  • Proficient in production C++ and comfortable with Rust or similar.
  • Experience with GPU-based rendering, compute, or media processing.

Responsabilités

  • Pull the core runtime out of the app: project state, commands, history, playback, and rendering.
  • Ship a CLI that opens a .wiz project and renders end-to-end with no UI.
  • Design the hosted render and edit API, then scale it.
  • Define the plugin boundary to protect project state from extensions.
  • Improve large project performance: memory layout, caching, concurrency, and GPU pipelines.
  • Profile and fix production issues in edit bays, often the same day.

Connaissances

C++
Rust
API design
Memory management
Concurrency

Outils

FFmpeg
Apple AVFoundation

Description du poste

Wizard Studios seeks a senior systems engineer to extract the core engine from the editor and build a stable API layer for WizReview and future apps. You will separate runtime from the UI, ship a CLI that renders projects without a UI, and design a hosted render and edit API for scalable use across products.

You will collaborate with media, color, audio, and AI teams to optimize performance for large projects, memory, concurrency, and GPU pipelines, ensuring robust API design and AI-assisted

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