Staff Build Platform Engineer - Unreal CI/CD & DX

Riot Games

Mercer Island (WA)

On-site

USD 180,000 - 280,000

Full time

14 days+

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Benefits offered by this job

open paid time off policy
flexible work schedules
medical, dental, and life insurance
parental leave for you, your spouse/DP
401k with company match

Job summary

Riot Games is seeking a Staff Software Engineer for the VALORANT Build Platforms team. You will develop and improve technologies enabling VALORANT delivery, streamline iteration flow for hundreds of developers, and reduce friction across local development, build, cook, release, and CI.

You will mentor engineers, collaborate with Unreal Engine workflows, and help shape multi-month engineering efforts to delight players with new features, skins, maps, and agents.

Qualifications

  • 6+ years of experience as a software engineer.
  • Experience architecting and maintaining developer-facing products and platforms.
  • Experience building automated build, test, and release pipelines.
  • Ability to communicate complex technical subjects to all levels.
  • Willingness to jump into unfamiliar technologies.
  • Experience mentoring other engineers.

Responsibilities

  • Drive the technical direction and decision-making at the team level, advising on architecture, maintenance, cost, and scale.
  • Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools.
  • Work with VALORANT developers and stakeholders to align on priorities and deliverables.
  • Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise.
  • Participate in the team's support rotation.

Skills

C++/C#/Java/Go
Mentoring
Communication

Education

BS degree or equivalent

Tools

Unreal Engine build systems
Perforce workflows

Job description

Riot Games is seeking a Staff Software Engineer for the VALORANT Build Platforms team. You will develop and improve technologies enabling VALORANT delivery, streamline iteration flow for hundreds of developers, and reduce friction across local development, build, cook, release, and CI.

You will mentor engineers, collaborate with Unreal Engine workflows, and help shape multi-month engineering efforts to delight players with new features, skins, maps, and agents.

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