Sr. Software Engineer - 3D Workflows

Adobe

San Francisco (CA)

On-site

USD 120,000 - 160,000

Full time

14 days+

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Job summary

Adobe is looking for a Full Stack Software Engineer to join the 3D Workflows Team in San Francisco. This role involves planning, developing, and testing software that enhances the use of 3D digital twin assets for e-commerce applications.

The ideal candidate should possess a strong background in 3D graphics production and be well-versed in programming with languages such as TypeScript and Python. A collaborative spirit and desire to work on comprehensive systems are essential.

Qualifications

  • Experience with photorealistic VFX production.
  • Familiarity with USD scripting and agent-based workflows.
  • Desire to collaborate on user interfaces and APIs.

Responsibilities

  • Plan, design, and develop software for 3D digital twin assets.
  • Implement and deploy 3D-centric web interfaces and APIs.
  • Build scalable pipelines for digital twin content.

Skills

3D graphics production
USD/OpenUSD formats
TypeScript/Node.js
React
Distributed systems

Education

Bachelor’s degree in computer science or related field

Tools

AWS
Microsoft Azure
Kubernetes

Job description

Job Overview

Adobe's 3D & Immersive organization is seeking a Full Stack Software Engineer with 3D pipeline experience to join the 3D Workflows Team. The role focuses on planning, designing, developing, and testing software that enables enterprise customers to maximize the value of 3D digital twin assets for web and e‑commerce applications.

What You'll Do
  • Help plan, design, develop, and test software to help enterprise customers get the most out of 3D digital twin assets for their web and e‑commerce needs.
  • Design, implement, and deploy 3D‑centric web interfaces, pipelines, and APIs used by customers and internal teams.
  • Develop 3D pipelines that build scalable workflows to create, transform, review, render, and deliver high‑quality digital twin content.
  • Work with USD scene structures, materials, lighting setups, cameras, references, and variants to support interoperable 3D workflows across Adobe tools.
  • Build durable distributed systems deployed on Kubernetes using AWS and Microsoft Azure infrastructure.
  • Ensure services remain operational and performant by incorporating monitoring, visibility, and best‑practice practices.
Qualifications
  • A bachelor’s degree in computer science, computer engineering, or a related field.
  • Experience with 3D graphics production at scale and photorealistic VFX production.
  • Experience with asset interchange formats and rendering workflows, including USD/OpenUSD, GLB/glTF, FBX, OpenPBR, Substance Materials, and related DCCs.
  • Familiarity with OpenUSD scene graph concepts such as composition arcs, references, variants, shading/material networks, lighting, rendering, and camera setup.
  • Familiarity with USD scripting/programming.
  • Familiarity with agent‑based workflows.
  • A passion for learning and contributing to all aspects of the system—including user interface, APIs, persistence, and distributed systems.
  • Experience programming in server‑based languages such as TypeScript/Node.js, Go, Python, and/or C++.
  • Experience programming in browser‑based languages and frameworks such as TypeScript/Node.js, React, and Svelte.
  • A desire to collaborate and communicate technical ideas with the team.

Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other protected characteristic.

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