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Join a leading gaming company as a Machine Learning Engineer, where you will drive research and innovation in gameplay. Collaborate with teams to implement cutting-edge technologies and redefine gaming experiences. This role supports remote candidates and offers a competitive benefits package.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS revolutionizes the world of gaming by driving transformational changes in how games are made and played. At EA SPORTS, everyone contributes to crafting the future of entertainment, building a community where creativity and innovation thrive.
The EA SPORTS Catalyst Research and Innovation Team is dedicated to pioneering research that propels the gaming industry forward. We aim to redefine gaming experience by integrating innovative technologies and exploring new paradigms in game development. We focus on forward-looking experimentation and harness the latest technology to uncover what makes games fun for humans.
As a Machine Learning Engineer, reporting to the Director of Technology, you will build the framework and tools necessary to drive our research strategy and innovation roadmap. You will work alongside our researchers to streamline their research and bring our innovations to life. Your mission is to redefine what is possible in gameplay by taking our team's research from concept to reality; empower experimentation, scale up new discoveries, and contribute to a strategy that brings the future of gaming to life at EA SPORTS.
This role is open to remote candidates.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with a baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Certain roles may also be eligible for bonus and equity.
In British Columbia, benefits include vacation (3 weeks per year to start), 10 days of sick time, paid top-up to EI/QPIP benefits when welcoming a new child, extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We have an extensive portfolio of games and experiences worldwide, with opportunities across EA. We value adaptability, resilience, creativity, and curiosity. Our leadership fosters potential, learning, and experimentation, empowering you to excel and grow.
Our benefits programs focus on physical, emotional, financial, career, and community wellness to support a balanced life. Benefits may include healthcare, mental well-being support, retirement savings, paid time off, family leaves, and more. We nurture environments for our teams to bring their best.
Electronic Arts is an equal opportunity employer. Employment decisions are made without regard to race, color, national origin, sex, gender identity or expression, sexual orientation, age, religion, disability, or other protected characteristics. We consider employment-qualified applicants with criminal records as per law and provide workplace accommodations for individuals with disabilities.