Sr. Competitive Systems Designer (Apex Legends)

Electronic Arts Inc.

West Chatsworth (CA)

Hybrid

USD 120.000 - 180.000

Vollzeit

Vor 8 Tagen

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Paid time off
Health insurance
Bonus programs
401(k)

Zusammenfassung

Electronic Arts’ Respawn Entertainment in Los Angeles/Chatsworth area is seeking a Senior Systems Designer – Competitive Systems to shape Apex Legends’ competitive play. You will own progression, matchmaking, scoring, and rewards while collaborating with design, analytics, engineering, and esports teams.

You will prototype, implement, tune, and support features across live service, balancing fairness, speed, and engagement for players of all skill levels.

Qualifikationen

  • 5+ years of professional game design experience owning progression and competitive structures.
  • Experience designing Ranked modes, rating systems, ladders, and tournaments.
  • Familiarity with MMR and competitive matchmaking concepts.
  • Proven ability to take features from concept to launch and live iteration.
  • Strong scripting and prototyping using in-house tools.
  • Deep understanding of multiplayer systems, live-service needs, and player motivation.

Aufgaben

  • Design and own major competitive systems for Apex Legends including Ranked progression, matchmaking-related features, scoring, and competitive rewards for both seasonal, annual and lifetime career cycles.
  • Develop new competitive formats, limited-time modes, and structured competition beyond Ranked play.
  • Define competitive goals, rules, progression, eligibility, and recognition to motivate players across all skill levels.
  • Partner with Matchmaking, Analytics, Anti-Cheat, and Esports to ensure match quality, integrate integrity systems to deter abuse, and connect in-game competitive structures to ALGS and professional pathways.
  • Balance competitive accuracy with queue times, accessibility, social play, and long-term engagement.
  • Use telemetry, feedback, and live-service learnings to define metrics, evaluate outcomes, and iterate on features.
  • Collaborate across UX, Matchmaking, Analytics, Anti-Cheat, Engineering, Esports, and Community teams to align on design intent, ensure competitive integrity, evaluate player outcomes, and support cross-functional goals.
  • Prototype, implement, tune, and support features throughout development and live service operations.

Kenntnisse

Game design
Live-service design
Progression systems
MMR / ranking concepts
Cross-functional collaboration
Data-driven design

Tools

Text scripting
Prototype tools
In-house tools

Jobbeschreibung

Locations: Los Angeles - Chatsworth, California, United States of America

  • Los Angeles - Chatsworth
  • California
  • United States of America
  • Vancouver - Great Northern Way
  • British Columbia
  • Canada

Role ID

216580

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Systems Designer – Competitive Systems

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Why This Role Matters

Respawn is looking for a Senior Systems Designer – Competitive Systems to help shape how players compete in Apex Legends.

In this role, you will design and evolve systems that support competitive play across Apex, including Ranked, matchmaking, competitive progression, leaderboards, scoring, rewards, and new ways for players to test their skill.

You will work across Design, Product Management, Analytics, UX, Engineering, Production, and other partner teams to create competitive experiences that feel fair, understandable, motivating, and rewarding for players across a wide range of skill levels.

Responsibilities

Design and own major competitive systems for Apex Legends, including Ranked progression, matchmaking-related features, scoring, and competitive rewards for both seasonal, annual and lifetime career cycles.

Develop new competitive formats, limited-time modes, and structured competition beyond Ranked play.

Define competitive goals, rules, progression, eligibility, and recognition to motivate players across all skill levels.

Partner with Matchmaking, Analytics, Anti-Cheat, and Esports to ensure match quality, integrate integrity systems to deter abuse, and connect in-game competitive structures to ALGS and professional pathways.

Balance competitive accuracy with queue times, accessibility, social play, and long-term engagement.

Use telemetry, feedback, and live-service learnings to define metrics, evaluate outcomes, and iterate on features.

Collaborate across UX, Matchmaking, Analytics, Anti-Cheat, Engineering, Esports, and Community teams to align on design intent, ensure competitive integrity, evaluate player outcomes, and support cross-functional goals.

Prototype, implement, tune, and support features throughout development and live service operations.

Required Qualifications

5+ years of professional game design experience owning progression, scoring, competitive structures, or live-service features.

Experience designing Ranked modes, rating systems, ladders, tournaments, and other competitive systems.

Familiarity with MMR, skill-rating systems, matchmaking constraints, and competitive matchmaking concepts.

Proven track record of taking features from concept through implementation, scripting, technical prototyping, tuning, launch, and live iteration.

Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform

Deep understanding of complex multiplayer systems, live-service needs, and player motivations, with the ability to reason about skill, progression, incentives, fairness, and player perception.

Strong analytical skills and comfort using data to evaluate design problems and outcomes.

Strong communication and cross-disciplinary collaboration skills across Engineering, Analytics, UX, Product, and Production.

Nice to Have

Experience with seasonal resets, placement systems, rank decay, promotion systems, or competitive reward structures.

Experience with anti-smurfing, boosting prevention, competitive integrity, or alternate competitive formats.

Familiarity with esports ecosystems and connecting professional competition with broader player systems.

Deep familiarity with Apex Legends, its Ranked ecosystem, or large-scale battle royale games.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

  • paid time off (3 weeks per year to start)
  • 80 hours per year of sick time
  • 16 paid company holidays per year
  • 10 weeks paid time off to bond with baby
  • medical/dental/vision insurance
  • life insurance
  • disability insurance
  • 401(k) to regular full-time employees
  • bonus and other incentive programs

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

  • vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave)
  • extended health/dental/vision coverage
  • life insurance
  • disability insurance
  • retirement plan to regular full-time employees
  • bonus and other incentive programs

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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