Spatial AI Research Engineer: SLAM & 3D Perception

Boston Dynamics

Waltham (MA)

On-site

GBP 132,000 - 168,000

Full time

14 days+
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Benefits offered by this job

Medical, dental, vision
401(k)
Annual bonus

Job summary

Boston Dynamics in the United States is seeking a SLAM & Spatial AI Research Engineer for the Atlas VLA Research team. You will advance real-time perception and grounded 3D understanding on Atlas, and develop offline reconstruction pipelines from teleop and robot logs.

You will contribute to integrating large VLA/VLM models with 3D spatial perception, while bridging classical geometry with learned representations in a production C++/Python codebase.

Qualifications

  • PhD in Robotics, Computer Vision, ML, CS, or related fields (or equivalent).
  • Experience building and deploying SLAM, visual odometry, or 3D reconstruction systems for robots.
  • Strong background in real-time SLAM, VO, and 3D reconstruction, plus state estimation.
  • Solid foundation in the math of geometric perception (Lie groups, multi-view geometry).

Responsibilities

  • Design real-time SLAM and perception-based state estimation for a mobile humanoid or specialized devices.
  • Build offline 3D reconstruction pipelines (SfM/MVS, neural reconstruction, depth/pose fusion) for geometric scene data.
  • Bridge classical geometry and learned methods; write high-quality C++ and Python code in a production codebase.

Skills

Real-time SLAM
Visual-inertial odometry
Multi-view geometry
Probabilistic state estimation
Lie groups
C++
Python
Geometric perception

Education

PhD in Robotics/CS/CV or related field
Equivalent experience accepted

Tools

PyTorch
Python
C++

Job description

Boston Dynamics in the United States is seeking a SLAM & Spatial AI Research Engineer for the Atlas VLA Research team. You will advance real-time perception and grounded 3D understanding on Atlas, and develop offline reconstruction pipelines from teleop and robot logs.

You will contribute to integrating large VLA/VLM models with 3D spatial perception, while bridging classical geometry with learned representations in a production C++/Python codebase.

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