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An established industry player seeks a passionate Software Engineer II to join their dynamic team at ESPN. In this hybrid role, you will develop innovative mobile applications within the Apple ecosystem, utilizing Objective-C and Swift. Collaborating with a talented group of professionals, you will contribute to enhancing user experiences for millions of sports fans. This position offers a unique opportunity for growth and learning in a supportive environment, where your contributions will play a vital role in shaping the future of sports technology. If you have a passion for sports and technology, this is the perfect opportunity for you.
Software Engineer II - iOS (ESPN)
Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.
Join our dynamic team at ESPN as a Software Engineer II, where you will contribute to developing mobile applications within the Apple ecosystem using Objective-C and Swift. In this hands-on role, you will collaborate with a cross-functional team of Product Managers, Designers, Mobile/Web/Backend Engineers, and Content Creators to help conceptualize and deliver world-class Disney and ESPN apps.
This role offers the opportunity to learn and grow in a collaborative environment, contributing to the future of ESPN's mobile applications and delivering an exceptional user experience to millions of sports fans worldwide. If you are passionate about sports and technology, and eager to develop your skills, we would love to hear from you!
Role Location: This is a Hybrid role requiring 4 days onsite (Monday-Thursday) in one of the following office locations:
Responsibilities and Duties of the Role:
Required Experience/Skills/Training:
Preferred Experience/Skills/Training:
Required Education:
Bachelor’s degree in computer science, Information Systems, Software, Electrical or Electronics Engineering, or comparable field of study, and/or equivalent work experience.