Software Engineer - Game Dev Automation

QDStaff

San Marcos (CA)

On-site

USD 140,000 - 170,000

Full time

26 hours ago
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Benefits offered by this job

Relocation expenses paid
HSA contribution
Bonus up to 25% quarterly

Job summary

QDStaff, based in San Marcos, CA, is seeking a Software Engineer to design and build automation platforms, validation systems, and internal tooling powering mobile games. You will craft reusable frameworks, integrate with CI/CD, and develop TypeScript-based automation services with AI-assisted validation.

You will mentor teammates, push for scalable tooling, and improve startup performance and data capture. Relocation is provided and the role is in-office five days a week.

Qualifications

  • Minimum 5 years of professional software engineering experience with automation/tooling/platforms
  • 2+ years mobile app or cross‑platform web app experience
  • Experience with AI-enabled automation and tooling
  • Experience designing/evolving automation frameworks using TypeScript-based tooling
  • Experience with SQL stored procedures, data extraction, and performance data analysis
  • Experience building tools that improve developer workflows or internal processes
  • Experience developing or supporting slot games or web-based games

Responsibilities

  • Engineer automation platforms, validation systems, and internal tooling from scratch
  • Architect reusable frameworks that integrate into CI/CD pipelines
  • Design and build TypeScript-based automation services and tooling
  • Develop AI-assisted validation and performance tooling
  • Collaborate with game engineers to embed automation and instrumentation
  • Drive technical standards and cross-team efficiency
  • Contribute to runtime performance monitoring and data capture systems

Skills

TypeScript/C#
SQL Proficiency
Mentorship
Agile/Teamwork
Communication

Tools

SQL Server Manager
CI/CD Pipelines

Job description

The leading pure-play mobile game software company in the iGame space is hiring a Software Engineer in San Marcos, CAto design and build next-generation automation systems and internal tooling that power the creation, validation, and performance of award-winning mobile games.

Their games are played in over 40 countries and consistently rank in the top 10 across major global markets. This role sits at the center of the engineering organization, building intelligent automation and validation systems that ensure scalability, runtime performance, and production readiness across platforms.

Responsibilities :
  • Engineer (design and code) automation platforms, validation systems, and internal tooling from scratch
  • Architect and implement reusable frameworks that integrate directly into CI/CD pipelines and development workflows
  • Design and build TypeScript-based automation services and tooling using modern development practices
  • Develop AI-assisted validation and performance tooling to support rapid game iteration
  • Collaborate closely with game engineers to embed automation and performance instrumentation at the system level
  • Drive technical standards and best practices that improve cross-team engineering efficiency
  • Contribute to runtime performance monitoring, startup optimization, and data capture systems
Required mindset:
  • Engineer-first mentality with strong ownership of systems and architecture
  • Passion for building scalable tooling that other engineers rely on
  • Curiosity for leveraging AI and automation to solve complex engineering problems
  • Desire to innovate and elevate technical standards across teams
  • Passion for gaming and game development
  • Willing to relocate if not already within commuting distance to work location
Required skills :
  • Experienced, confident and proficient at software engineering (TypeScript or C# preferred) and able to pick up programming languages as needed
  • An aptitude for quickly adopting and improving new technology and technical frameworks
  • A track record of mentorship, direction setting, innovation and leading by example
  • Effective influencer within an agile development cell responsible for product quality with the ability to assist with project scheduling.
  • Proficient in SQL Scripts and SQL Server Manager.
  • Experienced with automation on iOS, Android, Windows and MacOS
  • Knowledgeable in performance analysis and performance data capture (start-up and runtime performance).
  • History of success working on multiple projects simultaneously under tight deadlines.
  • Ability to work with others in a demanding and fast paced environment.
  • Excellent verbal and written communication skills.
Required experience :
  • Minimum of 5 years of professional software engineering experience (automation, tooling, platform, or product engineering)
  • Candidates must have 2 or more years of mobile app or cross-platform web application experience.
  • Experience with custom application development that uses AI
  • Experience designing or evolving automation frameworks using modern TypeScript-based tooling
  • Experience with SQL stored procedures, data extraction, and performance data analysis
  • Experience designing tools that improve developer workflows or internal processes
  • Experience developing or supporting slot games or web-based games
  • All benefits begin and are vested immediately.
  • Company H.S.A. contribution
  • Eligible for up to 25% bonus paid quarterly based on personal and game team performance
Location:
  • This role is based is in San Marcos, CA
  • It is in-office 5 days per week
  • Relocation expenses are paid
About the company:

This four studio software engineering company is averaging a 25% annual employee growth rate. With a median tenure of almost 4 years, employees are embracing the opportunity to innovate and personally contribute to global hit games in the world's leading portfolio of games.

With no legacy or corporate entity to serve, this company is adopting leading technologies to deliver new and innovative experiences. Their games are achieving fast market penetration, high player satisfaction and superior quality. They recruit for attitude and aptitude. They believe the right people will employ their passion for gaming to create great product with minimal supervision/overhead which is the inspiration behind their distributed studio approach to growth. You owe it to yourself to see this amazing alternative to corporate and indie game development.

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