Software Engineer, Embedded Systems, Pixel Touch

Socket.dev

Mountain View (CA)

On-site

USD 174,000 - 252,000

Full time

3 days ago
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Benefits offered by this job

Bonus target
Equity
Benefits

Job summary

Google’s Pixel System Software group seeks a software engineer to drive low-level embedded development for Pixel touch controllers and input subsystems. You will contribute to design reviews with hardware, research, and Android teams, and help shape touch architectures from silicon to software interfaces.

Ideal candidates bring 5+ years in C/C++ embedded work, experience with kernel drivers, and comfort in debugging across firmware and Android frameworks.

Qualifications

  • Bachelor's degree in Computer Science, Electrical Engineering, Computer Engineering, a related technical field, or equivalent practical experience.
  • 5 years of experience with software development in C or C++.
  • 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.
  • 3 years of experience working with embedded operating systems and firmware environments.
  • Experience developing, debugging, and maintaining low-level device drivers or hardware-software interfaces.

Responsibilities

  • Write, optimize, and test low-level embedded system and firmware development code in C/C++ for Pixel touch controllers and input subsystems.
  • Participate in and lead technical design reviews with cross-functional hardware, research, and Android teams to evaluate and select touch architectures.
  • Review code developed by peers, providing technical feedback to ensure adherence to style guidelines, testability, architectural integrity, and runtime efficiency.
  • Contribute to and maintain technical documentation, bring-up guides, and diagnostic runbooks, adapting content based on hardware revisions and product feedback.
  • Triage, debug, track, and resolve complex touch system issues by analyzing root causes across silicon firmware, kernel drivers, and hardware interactions.

Skills

C/C++
Embedded systems
Firmware development
Software testing
Code review
Linux kernel
Android framework
Rust

Education

Bachelor's degree in CS/EE or related field
Master's or PhD preferred

Tools

Job description

Minimum qualifications:


  • Bachelor’s degree in Computer Science, Electrical Engineering, Computer Engineering, a related technical field, or equivalent practical experience.

  • 5 years of experience with software development in C or C++.

  • 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture.

  • 3 years of experience working with embedded operating systems and firmware environments.

  • Experience developing, debugging, and maintaining low-level device drivers or hardware-software interfaces.


Preferred qualifications:


  • Master's degree or PhD in Computer Science, Electrical Engineering, or a related technical field.

  • 5 years of experience with data structures, algorithms, and performance optimization in resource-constrained systems.

  • 1 year of experience in a technical leadership role mentoring engineers or guiding technical workstreams.

  • Experience with Linux kernel development (input subsystem, I2C/SPI bus drivers) and the Android Framework (EventHub, InputReader, HIDL/AIDL).

  • Experience developing accessible technologies, touch/haptic interfaces, or systems programming in Rust.


About the job:

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.


The Pixel System Software organization crafts the core software foundation powering Google's flagship consumer hardware. Within this group, the Pixel Touch and Haptics Team is directly responsible for engineering the fluid, low-latency, and high-fidelity physical interaction layer across next-generation Pixel devices. We operate at the intersection of custom silicon, embedded firmware, Linux kernel drivers, and the Android framework to redefine how millions of users interact with their devices every day.


Android is Google’s mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world.


Individual pay is determined by factors including job-related skills, experience, and relevant education or training.


US: $174000 - $252000 (USD) + 15% bonus target + equity + benefits


Learn more about benefits at Google.


Responsibilities:


  • Write, optimize, and test low-level embedded system and firmware development code in C/C++ for Pixel touch controllers and input subsystems.

  • Participate in and lead technical design reviews with cross-functional hardware, research, and Android teams to evaluate and select touch architectures.

  • Review code developed by peers, providing technical feedback to ensure adherence to style guidelines, testability, architectural integrity, and runtime efficiency.

  • Contribute to and maintain technical documentation, bring-up guides, and diagnostic runbooks, adapting content based on hardware revisions and product feedback.

  • Triage, debug, track, and resolve complex touch system issues by analyzing root causes across silicon firmware, kernel drivers, and hardware interactions.

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