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Software Engineer - Darwin Runtime

Apple

Santa Clara (CA)

On-site

USD 138,000 - 257,000

Full time

30+ days ago

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Job summary

An innovative company is seeking passionate engineers to join their Darwin Runtime team, focused on developing low-level system technologies for cutting-edge operating systems. This role offers the opportunity to design and implement critical features that enhance system performance and security. Collaborating with cross-functional teams, you will engage in every phase of the software development cycle, making impactful contributions to the architecture and functionality of iOS and macOS. If you thrive in a dynamic environment that encourages technical innovation and ownership, this position is an exciting chance to advance your career while shaping the future of technology.

Benefits

comprehensive medical coverage
dental coverage
retirement benefits
employee stock purchase plan
tuition reimbursement
discounted products
free services
discretionary bonuses
relocation assistance

Qualifications

  • Passion for low-level system technologies and strong understanding of OS fundamentals.
  • Experience with system design and architecture, especially in collaborative settings.

Responsibilities

  • Design and implement new features for Darwin Runtime technologies like GCD and XPC.
  • Participate in all phases of software development from design to debugging.

Skills

C programming
low-level system technologies
operating system fundamentals
collaborative skills
system design and architecture
UNIX-like systems

Education

BS in Computer Science
MS in Computer Science

Tools

lldb
gdb

Job description

Summary

The Darwin Runtime team in Core OS is looking for enthusiastic engineers interested in developing low-level system technologies for Apple’s operating systems. Darwin is the UNIX-like foundation at the heart of all Apple’s operating systems, stretching from the kernel up through low-level user components. The Darwin Runtime team is responsible for building the low-level user space runtime technologies like Grand Central Dispatch (GCD), inter-process communication (XPC), memory allocator, threading library, and concurrency and synchronization primitives. These technologies provide a high quality, robust, and performant foundation on which iOS and macOS frameworks and applications are developed. The ideal candidate should be self-motivated and effective in operating independently, with a desire to learn and develop technical leadership. Team members are welcome and encouraged to participate in design discussions, code reviews, and development across multiple technologies. The team is actively involved in defining OS architecture and design of cross-functional features that capitalize on Darwin technologies. Our environment fosters technical innovation, meaningful technology ownership, and a liberating amount of autonomy!

Key Qualifications
  • Passion for low-level system technologies
  • Fluency in the C programming language
  • Experience with UNIX-like systems
  • System design and architecture skills
  • Strong understanding of operating system fundamentals like threading, synchronization primitives, inter-process communication, scheduling, and virtual memory
  • Excellent collaborative skills, with the ability to work with a team to design system architecture
Description

You will be responsible for working on a range of technologies that form the foundation of Apple’s operating systems. The work would include projects such as:

  • Design and implement new features and APIs for Darwin Runtime technologies like GCD, XPC, pthread, and malloc
  • Analyze Apple’s operating systems to understand the structure of the software and use that knowledge to make deep changes across the entire stack
  • Architect high-security environments to improve customer security and privacy

An engineer in the Darwin Runtime team would regularly:

  • Participate in all phases of the software development cycle: from problem definition and design, through implementation, testing, and debugging
  • Diagnose and resolve issues across different layers of the stack
  • Work with cross-functional teams to enable developer and product requirements
Education & Experience

BS/MS in Computer Science or equivalent knowledge and experience

Additional Requirements
  • Knowledge of operating system implementation, hardware architecture and assembly programming
  • Knowledge of Swift or Objective-C
  • Skilled at interface and/or API design
  • Experience with lldb or gdb
  • Involvement in open source technologies and development communities such as Darwin, FreeBSD, Linux, etc.
Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $138,900 and $256,500, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

About the company

Work at Apple! Join a team and inspire the work. Discover how you can make an impact: See our areas of work, worldwide locations, and opportunities for students.

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